Why is there so few people playing the game? - Moved

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Re: Why is there so few people playing the game? - Moved

Postby MrEllu » Tue Oct 23, 2012 8:56 pm

Pjotr84 wrote:I don't know what'd be easier, remaking your char or remaking a claim. If someone who's part of a village loses their character, they can have it back at its old stats pretty quickly.


I think remaking the claim is easier than making a whole new character, it moves along fast if you have most of the skills unlocked, I really think the most time consuming thing is flattening land. I am building my new claim now, thanks to our dear friend Darwoth

As a H&H player and Salem player I love perma death as it is, I love the feeling that I can loose everything if I don't watch out. it is expected that, the people who come from "themepark" MMO's are going to hate it, and are going to ask devs to remove it, but knowing Jorb and Loftar that is never going to happen.

I think there will be more people playing again when they finish the multi-server thingy and return to regular content updates.
though, it is really sad to see Boston empty : /
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Re: Why is there so few people playing the game? - Moved

Postby ramuller » Tue Oct 23, 2012 9:04 pm

My problem is that there are really two games being developed in Salem (with some overlap) and they don't always fit together well. There is the whole PvP, raid the villages, retaliate game with lots of mechanisms to support offense and defense and then there is the crafting game where people wander off to tame the wilderness while developing their crafting and hunting skills.

This thread seems to take the point of view that only the first game is legitimate and that people playing the second game somehow don't understand how to play Salem. This is too bad, since the second game is really rich and can, with some improvements in the commerce aspects of the game (like maybe consignment shops in Boston) be one of the best crafting games on the market. A thriving commercial game could easily feed back into a richer PvP game.

The permadeath penalty, which gives much needed spice to the PvP game, is a huge turn-off to people playing carve a place in the wilderness game since they are generally not going to make every foraging trip into an military exercise and one powerful greifer can make them start all over again. Two or three restarts is all it will take to make these players realize that this isn't the game they want to play.
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Re: Why is there so few people playing the game? - Moved

Postby MagicManICT » Tue Oct 23, 2012 9:38 pm

I really don't understand what you're getting at with this "two different games" aspect. Describe what you're thinking better. The whole point of the crafting is to fuel the characters for PvP and community "development".
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Re: Why is there so few people playing the game? - Moved

Postby Dallane » Tue Oct 23, 2012 9:43 pm

ramuller wrote:The permadeath penalty, which gives much needed spice to the PvP game, is a huge turn-off to people playing carve a place in the wilderness game since they are generally not going to make every foraging trip into an military exercise and one powerful greifer can make them start all over again. Two or three restarts is all it will take to make these players realize that this isn't the game they want to play.


Permadeath isn't changing. This game is not for everyone and many people are going to quit shortly after getting jacked.
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TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: Why is there so few people playing the game? - Moved

Postby MrEllu » Tue Oct 23, 2012 9:48 pm

ramuller wrote:My problem is that there are really two games being developed in Salem (with some overlap) and they don't always fit together well. There is the whole PvP, raid the villages, retaliate game with lots of mechanisms to support offense and defense and then there is the crafting game where people wander off to tame the wilderness while developing their crafting and hunting skills.


I don't really consider there being two games. that is because the crafting aspect alone is not going to keep players playing, there is not that much in it, in month or two people would have done everything.

ramuller wrote:This thread seems to take the point of view that only the first game is legitimate and that people playing the second game somehow don't understand how to play Salem. This is too bad, since the second game is really rich and can, with some improvements in the commerce aspects of the game (like maybe consignment shops in Boston) be one of the best crafting games on the market. A thriving commercial game could easily feed back into a richer PvP game.


There is no legitimate way to play the game, you can be hermit, or be in a village. You can raid other players or hunt criminals. You can be peaceful and helpful to other players, but you still have to consider defense and that someone might raid you. or kill you (lets be honest, it is really hard to get killed as a person who commits no crimes.. if you are careful, so don't fall for chiefs noob scalping festivals.) You are making that sound so black and white. you cant really seperate the two aspects of the game from each other. The reason people might be touchy about this topic is that this same discussion has been in H&H for a long time.

ramuller wrote:The permadeath penalty, which gives much needed spice to the PvP game, is a huge turn-off to people playing carve a place in the wilderness game since they are generally not going to make every foraging trip into an military exercise and one powerful greifer can make them start all over again. Two or three restarts is all it will take to make these players realize that this isn't the game they want to play.


For some people maybe, but that is how it is going to be, some people are just not going to like the perma death and PVP and are going to quit, some people are going to love it.
Last edited by MrEllu on Tue Oct 23, 2012 9:52 pm, edited 1 time in total.
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Re: Why is there so few people playing the game? - Moved

Postby Dallane » Tue Oct 23, 2012 9:50 pm

why is this thread still open with people talking about permadeath? ITS NOT GOING AWAY STFU
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TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: Why is there so few people playing the game? - Moved

Postby MrEllu » Tue Oct 23, 2012 9:54 pm

Dallane wrote:why is this thread still open with people talking about permadeath? ITS NOT GOING AWAY STFU


Yeah, the same conversation comes up once or twice per month, and it ends with Dallane shouting.
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Re: Why is there so few people playing the game? - Moved

Postby Dallane » Tue Oct 23, 2012 9:59 pm

MrEllu wrote:
Dallane wrote:why is this thread still open with people talking about permadeath? ITS NOT GOING AWAY STFU


Yeah, the same conversation comes up once or twice per month, and it ends with Dallane shouting.


Yeah highlighting a statement with shift and 4 clicks is shouting :roll:

you morons are crying about a core mechanic that isn't going to change

the game you are looking for a farmville or animal crossing now plz leave
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TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: Why is there so few people playing the game? - Moved

Postby MrEllu » Tue Oct 23, 2012 10:01 pm

Dallane wrote:
MrEllu wrote:
Dallane wrote:why is this thread still open with people talking about permadeath? ITS NOT GOING AWAY STFU


Yeah, the same conversation comes up once or twice per month, and it ends with Dallane shouting.


Yeah highlighting a statement with shift and 4 clicks is shouting :roll:

you morons are crying about a core mechanic that isn't going to change

the game you are looking for a farmville or animal crossing now plz leave


Virtual shouting then :lol:
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Re: Why is there so few people playing the game? - Moved

Postby McMoody » Tue Oct 23, 2012 10:11 pm

MagicManICT wrote:I really don't understand what you're getting at with this "two different games" aspect. Describe what you're thinking better. The whole point of the crafting is to fuel the characters for PvP and community "development".


isnt this all about perception ?

Your perception is that the purpose of crafting is to support PvP. With that you are able to engage other players and if you succeed in raiding, killing, defending (or supporting others to do so) you consider this your personal achievment in this game.

Other people might be different. Their personal success might be defined by building a place to live, hunting bear, planting crops, bulding a unqiue settlement (see the Motte & Bailey thread). They might not be interested in combat, so they will look at Salem from a completly different angle - essentially seeing it as a different game.

By nature these folks will usually not be as vocal on the forums as some of the epeen driven PvP players - I am not sure if shouting and insulting them and telling them that "this is not how Salem is to be played, noob" is truely the message that should be conveyed here, especially as this whole thread was opened on the subject of why there is little influx of new players.

Btw, that last paragraph was not referring to you MagicMan
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