Small Ideas Thread

Forum for suggesting changes to Salem.

Re: Small Ideas Thread

Postby LOMS » Thu Jan 08, 2015 10:36 am

Option to empty humus bins (fuel, not content). Or allow us to carry them around, when not empty.
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Re: Small Ideas Thread

Postby Yes » Thu Jan 08, 2015 9:47 pm

Possibility to "disable" tools in toolbelt. What does it mean:
For example when you butcher an animal, you decide you don't want to butcher it fast and you want it to be 0% purity, for example to not wear the knife too much, cause it's 97% purity and it's expensive. So you click "Dont use this tool" on the knife while it's in the toolbelt. It then stays in the belt, it doesn't "go" to your hand.
Or you have a full inventory, you run home and you have a rapier equipped in your hand. You accidentally click "chop blocks" on some object and the rapier falls to the ground.
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Re: Small Ideas Thread

Postby LOMS » Fri Jan 09, 2015 3:08 am

Yes wrote:Possibility to "disable" tools in toolbelt. What does it mean:
For example when you butcher an animal, you decide you don't want to butcher it fast and you want it to be 0% purity, for example to not wear the knife too much, cause it's 97% purity and it's expensive. So you click "Dont use this tool" on the knife while it's in the toolbelt. It then stays in the belt, it doesn't "go" to your hand.
Or you have a full inventory, you run home and you have a rapier equipped in your hand. You accidentally click "chop blocks" on some object and the rapier falls to the ground.

For first, it's better to add option "butcher (without tool)" to carcass flower menu.

Ontopic:
Allow players to put humus back in humus bins. There is no point to restrict us from doing that.
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Re: Small Ideas Thread

Postby bologna_man00 » Fri Jan 09, 2015 3:32 am

LOMS wrote:Allow players to put humus back in humus bins.


+1
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Re: Small Ideas Thread

Postby Argentis » Fri Jan 09, 2015 4:15 am

Extinguishing fire with water. It's useful if you don't want your stoves to run out of fuel. Even though it's pretty easy to replenish, being able to extinguish stuff is useful. Also could be somewhat useful if you've made a fire while being chased so you can remove your tracks (I guess).
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Re: Small Ideas Thread

Postby pistolshrimp » Fri Jan 09, 2015 7:05 am

I feel like it might be nice to allow owners of a pclaim to be able to smash gardening pots and chicken coops without needing pests/salts the same way they can destory their own walls without soak.
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Re: Small Ideas Thread

Postby JohnCarver » Fri Jan 09, 2015 7:12 am

pistolshrimp wrote:I feel like it might be nice to allow owners of a pclaim to be able to smash gardening pots and chicken coops without needing pests/salts the same way they can destory their own walls without soak.


People would build P-claims outside your base for the purpose of destroying your pots after pulling them off.

At least this way they are forced to drag them to water to accomplish this (which we will also hopefully fix one day).
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Re: Small Ideas Thread

Postby Scilly_guy » Sat Jan 10, 2015 2:32 pm

Please let us wear flasks in the necklace slot and drink from there. Its a PITA to take my tool out of my hand, swap my torch to the other hand put flask in hand drink.

Whilst I'm on the subject of hands, it would be nice if the torch overrode the command to auto switch tools, ie, if you are holding a lit torch in your right hand it won't switch to your inventory and get extinguished (or dropped) when the tool belt switches it out.
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Re: Small Ideas Thread

Postby JohnCarver » Sat Jan 10, 2015 7:17 pm

Scilly_guy wrote:Please let us wear flasks in the necklace slot and drink from there. Its a PITA to take my tool out of my hand, swap my torch to the other hand put flask in hand drink.

Whilst I'm on the subject of hands, it would be nice if the torch overrode the command to auto switch tools, ie, if you are holding a lit torch in your right hand it won't switch to your inventory and get extinguished (or dropped) when the tool belt switches it out.


It is intended that you must 'choose' what to put in your auxiliary hand. Flasks, or Torches. As more and more content comes this 'choice' will be more and more difficult. The only reason I let Torches go in both was so that you 'could' keep them lit by moving it to the other hand. If I hear too many complaints about it I'll just force it left-hand only.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Small Ideas Thread

Postby alloin » Sat Jan 10, 2015 8:54 pm

JohnCarver wrote:The only reason I let Torches go in both was so that you 'could' keep them lit by moving it to the other hand. If I hear too many complaints about it I'll just force it left-hand only.

NOOOO!
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