ramuller wrote:My problem is that there are really two games being developed in Salem (with some overlap) and they don't always fit together well. There is the whole PvP, raid the villages, retaliate game with lots of mechanisms to support offense and defense and then there is the crafting game where people wander off to tame the wilderness while developing their crafting and hunting skills.
I don't really consider there being two games. that is because the crafting aspect alone is not going to keep players playing, there is not that much in it, in month or two people would have done everything.
ramuller wrote:This thread seems to take the point of view that only the first game is legitimate and that people playing the second game somehow don't understand how to play Salem. This is too bad, since the second game is really rich and can, with some improvements in the commerce aspects of the game (like maybe consignment shops in Boston) be one of the best crafting games on the market. A thriving commercial game could easily feed back into a richer PvP game.
There is no legitimate way to play the game, you can be hermit, or be in a village. You can raid other players or hunt criminals. You can be peaceful and helpful to other players, but you still have to consider defense and that someone might raid you. or kill you (lets be honest, it is really hard to get killed as a person who commits no crimes.. if you are careful, so don't fall for chiefs noob scalping festivals.) You are making that sound so black and white. you cant really seperate the two aspects of the game from each other. The reason people might be touchy about this topic is that this same discussion has been in H&H for a long time.
ramuller wrote:The permadeath penalty, which gives much needed spice to the PvP game, is a huge turn-off to people playing carve a place in the wilderness game since they are generally not going to make every foraging trip into an military exercise and one powerful greifer can make them start all over again. Two or three restarts is all it will take to make these players realize that this isn't the game they want to play.
For some people maybe, but that is how it is going to be, some people are just not going to like the perma death and PVP and are going to quit, some people are going to love it.