Combat (P-Shrimpy Style)

Forum for suggesting changes to Salem.

Re: Combat (P-Shrimpy Style)

Postby Nektaris » Wed Jan 07, 2015 11:00 pm

shizuka wrote:
Nektaris wrote:
Darwoth wrote:actually my game designs have always been quite amazing


indeed, none of them have been implemented in the game. if it was for you (thank god you don't run this game) we would still be chopping lime boulders at a rate of 5 lime each.


you still want crits or not?


it's not like i intended crits as a way to do double the base damage as you all stupid asses understood
oleanna wrote:It's a part of the game. Stealing stuff with larceny or with brain is a way like an other !
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Re: Combat (P-Shrimpy Style)

Postby shizuka » Wed Jan 07, 2015 11:28 pm

Nektaris wrote:it's not like i intended crits as a way to do double the base damage as you all stupid asses understood


excuse me?
i never said that, i just asked right now whether you still wanted to see crits in game?
because if you all continue to talk crits for whatever reason i have a feeling it might be considered, and i do not understand why
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wtf shizuka was owning kuku by like 20 votes this morning, looks like the kzerg is cheating and zerging again
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Re: Combat (P-Shrimpy Style)

Postby Hose » Thu Jan 08, 2015 12:20 am

because i want to be a rogue, double dagger, SMOKEBOMB!!.. CRIT! CRIT! CRIT! CRIT!
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Re: Combat (P-Shrimpy Style)

Postby pistolshrimp » Thu Jan 08, 2015 8:03 am

Meh. I tried. Just trying to start a contructive dialogue. Should have known better.
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Re: Combat (P-Shrimpy Style)

Postby JohnCarver » Thu Jan 08, 2015 8:06 am

Despite what the trolls say or do. I do read every post like this and take little pieces from it that I like for whatever 'changes' we may one day see.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Combat (P-Shrimpy Style)

Postby Dallane » Thu Jan 08, 2015 2:48 pm

Nektaris wrote:'hey guise look at him! he doesn't know how many great ideas i've posted on 33°!1!!1'


There is a reason you aren't in there ;)
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TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: Combat (P-Shrimpy Style)

Postby Dallane » Thu Jan 08, 2015 2:49 pm

JohnCarver wrote:Despite what the trolls say or do. I do read every post like this and take little pieces from it that I like for whatever 'changes' we may one day see.


Also this. John is amazing at reading and responding to almost all ideas.
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TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: Combat (P-Shrimpy Style)

Postby Argentis » Thu Jan 08, 2015 6:14 pm

Darwoth wrote:actually my game designs have always been quite amazing, teenagers with the attention span of a goldfish probably would not like them though. perhaps i will add a "phantom" damage multiplier that serves no purpose but will randomly erupt a 5 digit number in large bright fonts above the target to keep their attention.

you know, maybe this ideas from stupid ideas thing has merit! :lol: :lol: :lol: :lol:


Propose something in your own thread.
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Re: Combat (P-Shrimpy Style)

Postby pistolshrimp » Thu Jan 08, 2015 11:15 pm

Over 50% of my posts are in Ideas & Innovations. I've got thick skin. I well placed you're an idiot is sometimes called for here, but sometimes it's not. My goal here was not to figure out the right way to do combat, it was to stimulate discussion. It appears I simply allowed a petty back and forth from another thread to continue in a new one.
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