Why is there so few people playing the game? - Moved

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Re: Why is there so few people playing the game?

Postby Procne » Tue Oct 23, 2012 1:35 pm

Actually, I think Salem is much better at this "balance" than H&H.

Humours have harder caps than in H&H - not only you need more food event points to raise humours but also they decay faster the higher humours are. Which means that it's easier to catch up on high level players. And high humours don't give you godhood if you can't fight properly.

Another thing is how crime works. In H&H if someone broke into your camp then they could basically destroy everything at no additional cost. So they did just that. In Salem it's much harder because you have to deal with constant BB drain, braziers and having to wait for crime debuff to vanish before you can heal. It all makes additional griefing less worthwhile. Sure, it's easier to break into claim now (at least until new walls are added) than in H&H, but once it happens it's less probable that they will do more damage than stealing some stuff. Unless they raid you specifically with destruction in their mind.

I don't think there are any demi gods in Salem. There are only people with more combat skill / experience / friends and those without.
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Re: Why is there so few people playing the game?

Postby Vibe » Tue Oct 23, 2012 1:42 pm

Procne wrote:Actually, I think Salem is much better at this "balance" than H&H.

Humours have harder caps than in H&H - not only you need more food event points to raise humours but also they decay faster the higher humours are. Which means that it's easier to catch up on high level players. And high humours don't give you godhood if you can't fight properly.

Another thing is how crime works. In H&H if someone broke into your camp then they could basically destroy everything at no additional cost. So they did just that. In Salem it's much harder because you have to deal with constant BB drain, braziers and having to wait for crime debuff to vanish before you can heal. It all makes additional griefing less worthwhile. Sure, it's easier to break into claim now (at least until new walls are added) than in H&H, but once it happens it's less probable that they will do more damage than stealing some stuff. Unless they raid you specifically with destruction in their mind.

I don't think there are any demi gods in Salem. There are only people with more combat skill / experience / friends and those without.


Haven't played a lot of Salem yet but I sure hope it is like you said. I sure would not want to see people who grind 24/7 have a significant advantage over those that play the game normally/casually. There needs to be hard caps or make humours so hard to raise after a certain point that it is not really worth it. Unless there is something like this in-game, those who have no life will prevail.
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Re: Why is there so few people playing the game?

Postby Procne » Tue Oct 23, 2012 2:01 pm

Oh, for sure "nolifers" will have significant advantage over casual players. They will have higher humours, higher purity food and tools, more skill and experience. But the gap should be less sever than in H&H. And griefing newbies should also be less severe and worthwhile (assuming those newbies / casuals actually do something to protect themselves)

I don't know if you played H&H, but I can give some example from my experience. At first I played alone in H&H. I had small outpost with mine, smelters, houses, ovens, kilns, tree farm, livestock and crop fields. One day I wake up and all this is gone - people from nearby village broke my palisade and destroyed everything - starting from animals and containers, through smelters, kilns and ovens, up to trees. There was nothing left except for crop fields (since those are not destructible). It was my mistake because I didn't notice ram near my camp. But that's all those raiders needed - 10 minutes to build a ram, then 15 minutes next day to use and destroy my whole camp. They were in, there was nothing more stopping them, so why not quickly destroy everything they can?

I doubt it would happen in Salem. Sure, they would break through my walls quickly. But with the braziers I put around they probably might need few rounds before they get in. And once they do they probably would quickly snatch some items and run, because destroying braziers and my infrastructure would cost them time and healing at no advantage to them.

At the same time I know that I don't really have chances against veterans, especially if they come in numbers. But I can make it harder, and less worthwhile for them. That's where Salem is better in my opinion.

Don't get me wrong - I hate whole PvP feature and would prefer to have game with building and crafting only. But that's not what devs want, and since there really is no better economy game (in my opinion) available I will try playing here.
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Re: Why is there so few people playing the game?

Postby Gacrux » Tue Oct 23, 2012 2:43 pm

The more I read this thread it doesn't seem that the "help" thread its the best place for this, it seems people are taking this game and comparing it to others, complaining about the concept of the game, when it is only in beta, hell haven has been in pre alpha since 2009 (correct me if im wrong) and it has virtually the same elements as this game.

I believe people shoupd just be patient. Salem, like haven has the potential if being amazing with a concrete player base that could rival eve and a tale in the desert.
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Re: Why is there so few people playing the game?

Postby Sevenless » Tue Oct 23, 2012 4:09 pm

Gacrux wrote:The more I read this thread it doesn't seem that the "help" thread its the best place for this...


Good point
It's been neat to see the evolution of a game. Salem has come so far, and still has far to go. Although frustrating, I think it's been an experience worth the effort.
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Re: Why is there so few people playing the game? - Moved

Postby Qukatt » Tue Oct 23, 2012 4:53 pm

only reason im not playing right now is it's in Java :/

also GW2
can you make sword in box light sword so sword come out when opened? then if sword is back after sword, use light saber on box, and saber will be boxed after sword is out. - Battlebug (Sw:tor forums pre-wipe)
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Re: Why is there so few people playing the game?

Postby Vibe » Tue Oct 23, 2012 5:02 pm

Procne wrote:Oh, for sure "nolifers" will have significant advantage over casual players. They will have higher humours, higher purity food and tools, more skill and experience. But the gap should be less sever than in H&H. And griefing newbies should also be less severe and worthwhile (assuming those newbies / casuals actually do something to protect themselves)

I don't know if you played H&H, but I can give some example from my experience. At first I played alone in H&H. I had small outpost with mine, smelters, houses, ovens, kilns, tree farm, livestock and crop fields. One day I wake up and all this is gone - people from nearby village broke my palisade and destroyed everything - starting from animals and containers, through smelters, kilns and ovens, up to trees. There was nothing left except for crop fields (since those are not destructible). It was my mistake because I didn't notice ram near my camp. But that's all those raiders needed - 10 minutes to build a ram, then 15 minutes next day to use and destroy my whole camp. They were in, there was nothing more stopping them, so why not quickly destroy everything they can?

I doubt it would happen in Salem. Sure, they would break through my walls quickly. But with the braziers I put around they probably might need few rounds before they get in. And once they do they probably would quickly snatch some items and run, because destroying braziers and my infrastructure would cost them time and healing at no advantage to them.

At the same time I know that I don't really have chances against veterans, especially if they come in numbers. But I can make it harder, and less worthwhile for them. That's where Salem is better in my opinion.

Don't get me wrong - I hate whole PvP feature and would prefer to have game with building and crafting only. But that's not what devs want, and since there really is no better economy game (in my opinion) available I will try playing here.


Yes I played H&H quite much and I'm not the one complaining about permadeath, I love it actually, I seriously believe it adds a whole new layer of depth to the game and how players behave. This thing with Braziers sound awesome though, at least getting raided won't be as devastating. I think it's a good step forward from H&H. What I would want is however for some form of a cap on how far can someone advance combat-wise, you know so we can avoid being obliterated just because the enemy has superior stats.
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Re: Why is there so few people playing the game? - Moved

Postby Potjeh » Tue Oct 23, 2012 5:06 pm

There is one. You'll start seeing it when you get over like 50 humours, though you won't hit it till like 150 (if you ever hit that point, because progressing gets glacially slow by then).
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Re: Why is there so few people playing the game? - Moved

Postby a63ntorange » Tue Oct 23, 2012 5:53 pm

Somewhat trolly reply but, Im sure people are going to rush out with 100+ humours to find meaningful pvp, and not just to roll out with a gank squad and faceroll people many times what would be neccessary. Since a claim is going to be about 1000x easier to remake vs rerolling that charactor from scratch.
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Re: Why is there so few people playing the game? - Moved

Postby Pjotr84 » Tue Oct 23, 2012 8:15 pm

I don't know what'd be easier, remaking your char or remaking a claim. If someone who's part of a village loses their character, they can have it back at its old stats pretty quickly.
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