Combat

Forum for suggesting changes to Salem.

Re: Combat

Postby Thor » Tue Jan 06, 2015 10:32 am

I agree with Darwoth, percentage based combat would make combat character grind meaningless - thus nullifying efforts of most people.
Success in PVP should be reliant solely on effort and skill:
- Biles: effort of biling and developing up characters.
- Gear: effort of grinding T&N and harvesting cotton fields, or silver to craft/purchase high end gear and artifices.
- And naturally combat experience: being cunning and more experienced in combat should make a difference between opponents.

To be honest if someone has tried to change weapons in the middle of battle it's not the easiest task to do, since the pace of the combat is always fairly fast, and if it's a life/death situation that makes it even more risky to do. I don't think that should be penalized, people should be able to switch weapons because it just isn't that easy. (or I need to practice more..)
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Re: Combat

Postby Dallane » Tue Jan 06, 2015 2:43 pm

ITT someone who doesn't PVP gets REKT by darwoth
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Re: Combat

Postby Nektaris » Tue Jan 06, 2015 4:25 pm

Darwoth wrote:1> the current system is stun based tactically thus allowing you openings to do damage, for all of its shortcomings this is infinitely better than your RNG influenced crit based system or any crit based system at all, in fact crits and RNG have absolutely no place whatsoever in a permadeath game at all.

1> I wouldn't call tactics landing a stomp or a bullrun. As you can see I put ONE stun move in every stance thus I can affirm the system I'm proposing is far more 'stun bases tactically' than the current one that you love. As for the RNG aspect, giving the current artifacts the max you could reach is a 35% crit strike chance (3 crits for every 10 LANDED hits on average) with PERFECT gear, which is almost impossible to make.

2> percentage based attacks for all attacks is stupid, as the one who is responsible for having percentage based formula added to firearms to make them an "equalizer" for newbs the reason they are not overpowered is the difficulty in using them effectively and the BB component. as it stands since the TBC change and addition of criminality fighting vs other players is already now done with cheap alts instead of expensive ones. a system that exacerbates this further where every 50 stat ******* was as effective as a 500 stat ******* because both of their attacks do x percent means the games combat is now meaningless and merely a contest to see who can crank out the most worthless characters, hands the power of combat 100% over to the larger group of *****, completely eliminates the point of character advancement past 70 - 100 stats and is overall a terrible idea.

2>
- Does that mean that now having high humours doesn't count to the final result of a fight?
No, having crazy high humors is still important for the 'stamina' you have in combat.

I thought I made this clear.

3> having a "style" based combat is the same thing as a "class" based system where one option is always superior to the rest and one is always ***** than the rest, for the last 17 years games that have been the most balanced are the ones with systems that have the LEAST amount of skill or weapon specific abilities thus keeping the majority of attacks and counters open to everyone, currently salem does this well with each weapon basically having ONE specific advantage while leaving the majority of other bread and butter attacks and utilities open to all. putting in a whole array of weapon and stance specific ***** simply ***** everything up and starts down the road of any other modern themepark game.

3> That's because other companies don't care about PVP/are too lazy to balance their systems. With MM this won't be the case I guess.

these are just a few issues, i could go on but since all three are in respect to the core dynamic of your system i do not think i need to do so to further explain why i think it sucks. for what its worth currently with current mechanics i can kill anyone on the server with a sub 100 stat character.


Do you know what's the first thing a new player looks for before checking out the actual game? A PVP video on youtube. And do you know what's the first video that shows up when entering "salem online pvp"? This one: https://www.youtube.com/watch?v=dXvK6n2TYrA

Don't know about you, but I wouldn't even call that thing combat.

P.S: I'm not surprised you wouldn't have liked a system like this since you don't want things to change/improve.
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Re: Combat

Postby Darwoth » Tue Jan 06, 2015 5:00 pm

you do not know what your talking about and i am not going to debate with you for 20 pages over it.


salem is not darkfall or shadowbane, or any of 500 other B grade "pvp" titles built for the instant gratification crowd that get boring after a month, if there is an issue with a lack of videos it is because nobody has made any not because the gameplay does not support quality combat. not that you would know what quality combat is given the proposals in your post.
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Re: Combat

Postby Nektaris » Tue Jan 06, 2015 5:05 pm

Gosh you are ***** stupid
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Re: Combat

Postby Darwoth » Tue Jan 06, 2015 5:09 pm

how unfortunate.
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Re: Combat

Postby Heffernan » Tue Jan 06, 2015 5:12 pm

Darwoth thinks hes allowed to debate on combat :lol:
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Re: Combat

Postby Nektaris » Tue Jan 06, 2015 5:15 pm

You can't realize the ***** you are saying because you are just too used to this system. There's reason why 90% of the kills that happen in the game are only committed by summoning and not by real fights between groups. And the reason is this ****** combat system that only you like.

I'd tell you to try Tera's combat but you wouldn't last a second given what you said in your posts.
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Re: Combat

Postby Nektaris » Tue Jan 06, 2015 5:29 pm

The fights we see during the dock club events confirm what I just said previously. It really hurts my eyes seeing naked pilgrims ONLY running around just to try to land a stomp to chain 2 thrusts to it. EVERY FIGHT IS THE SAME.

EDIT: If you call this combat fast paced then Tera's combat happens at the speed of light.
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Re: Combat

Postby Darwoth » Tue Jan 06, 2015 5:38 pm

:lol: :lol: :lol: :lol:

i have played nearly every pvp game of note since before ultima online *****, you attempting to tell me whats what after proposing the most retarded combat post i have seen on these forums in memory while telling me to go play a ****** carebear game like TERA is utterly ***** hilarious.

it is even more hilarious since tera was yet another garbage game my guild alpha and beta tested and found wanting in every category there was, including the ****** koreanesque combat system.


the demographic your proposals would appeal to is a teenage retard with no attention span who wants to be to instantly jump into the game and feel that he is "just as good" in a week or less and who does not want to spend any time investment into the character so the loss he feels upon his repeated ass kickings is minimal, you follow this up with yet another teeny bopper classic i have heard for the last ten years by further suggesting to not just dampen but completely remove all individual player skill in favor of combat being based entirely off of rng generated crit strings :lol: :lol: :lol: you know, so no matter how much you ***** suck you might "get lucky" if you can muster a squad of 30 iq retards to roll their faces across the keyboard and all get a "few percent" in :lol: :lol:

pm me your address so i can print out your post, vomit + **** all over it and send it to you in the mail.
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