ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
oleanna wrote:It's a part of the game. Stealing stuff with larceny or with brain is a way like an other !
oleanna wrote:It's a part of the game. Stealing stuff with larceny or with brain is a way like an other !
oleanna wrote:It's a part of the game. Stealing stuff with larceny or with brain is a way like an other !
Darwoth wrote:1> the current system is stun based tactically thus allowing you openings to do damage, for all of its shortcomings this is infinitely better than your RNG influenced crit based system or any crit based system at all, in fact crits and RNG have absolutely no place whatsoever in a permadeath game at all.
2> percentage based attacks for all attacks is stupid, as the one who is responsible for having percentage based formula added to firearms to make them an "equalizer" for newbs the reason they are not overpowered is the difficulty in using them effectively and the BB component. as it stands since the TBC change and addition of criminality fighting vs other players is already now done with cheap alts instead of expensive ones. a system that exacerbates this further where every 50 stat ******* was as effective as a 500 stat ******* because both of their attacks do x percent means the games combat is now meaningless and merely a contest to see who can crank out the most worthless characters, hands the power of combat 100% over to the larger group of *****, completely eliminates the point of character advancement past 70 - 100 stats and is overall a terrible idea.
3> having a "style" based combat is the same thing as a "class" based system where one option is always superior to the rest and one is always ***** than the rest, for the last 17 years games that have been the most balanced are the ones with systems that have the LEAST amount of skill or weapon specific abilities thus keeping the majority of attacks and counters open to everyone, currently salem does this well with each weapon basically having ONE specific advantage while leaving the majority of other bread and butter attacks and utilities open to all. putting in a whole array of weapon and stance specific ***** simply ***** everything up and starts down the road of any other modern themepark game.
these are just a few issues, i could go on but since all three are in respect to the core dynamic of your system i do not think i need to do so to further explain why i think it sucks. for what its worth currently with current mechanics i can kill anyone on the server with a sub 100 stat character.
shizuka wrote:Darwoth wrote:1> the current system is stun based tactically thus allowing you openings to do damage, for all of its shortcomings this is infinitely better than your RNG influenced crit based system or any crit based system at all, in fact crits and RNG have absolutely no place whatsoever in a permadeath game at all.
2> percentage based attacks for all attacks is stupid, as the one who is responsible for having percentage based formula added to firearms to make them an "equalizer" for newbs the reason they are not overpowered is the difficulty in using them effectively and the BB component. as it stands since the TBC change and addition of criminality fighting vs other players is already now done with cheap alts instead of expensive ones. a system that exacerbates this further where every 50 stat ******* was as effective as a 500 stat ******* because both of their attacks do x percent means the games combat is now meaningless and merely a contest to see who can crank out the most worthless characters, hands the power of combat 100% over to the larger group of *****, completely eliminates the point of character advancement past 70 - 100 stats and is overall a terrible idea.
3> having a "style" based combat is the same thing as a "class" based system where one option is always superior to the rest and one is always ***** than the rest, for the last 17 years games that have been the most balanced are the ones with systems that have the LEAST amount of skill or weapon specific abilities thus keeping the majority of attacks and counters open to everyone, currently salem does this well with each weapon basically having ONE specific advantage while leaving the majority of other bread and butter attacks and utilities open to all. putting in a whole array of weapon and stance specific ***** simply ***** everything up and starts down the road of any other modern themepark game.
these are just a few issues, i could go on but since all three are in respect to the core dynamic of your system i do not think i need to do so to further explain why i think it sucks. for what its worth currently with current mechanics i can kill anyone on the server with a sub 100 stat character.
no, can i argue with you about it, i disagree with different things
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