Upcoming UI Changes

Forum for suggesting changes to Salem.

What Resolution do you Play Salem at?

1600x900 or Greater
67
68%
1440x900 or Lower
31
32%
 
Total votes : 98

Upcoming UI Changes

Postby JohnCarver » Sat Dec 27, 2014 8:45 am

With the upcoming Inventory management changes we have a choice to make on what resolutions to 'support' in terms of window sizes. We want to go with a system that supports and feels good on 1600 resolutions and bigger. However, we respect that some players may be playing on lower settings. Here is an example of how things look on 1600

Image

As you can see, going to a lower resolution will have your new inventory 'spill' into other areas of your screen and on extremely low resolutions like 800x600 you would need to be 'dragging' your inventory partially off-screen simply to see the whole thing. So now I'm curious, just how many people would this effect, and, would those people feel that the additional inventory space would be worth whatever 'hassle' that would subject them to.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Upcoming UI Changes

Postby Rifmaster » Sat Dec 27, 2014 11:46 am

JohnCarver wrote:With the upcoming Inventory management changes we have a choice to make on what resolutions to 'support' in terms of window sizes. We want to go with a system that supports and feels good on 1600 resolutions and bigger. However, we respect that some players may be playing on lower settings. Here is an example of how things look on 1600

Image

As you can see, going to a lower resolution will have your new inventory 'spill' into other areas of your screen and on extremely low resolutions like 800x600 you would need to be 'dragging' your inventory partially off-screen simply to see the whole thing. So now I'm curious, just how many people would this effect, and, would those people feel that the additional inventory space would be worth whatever 'hassle' that would subject them to.


Holy.
*****.
****.
That's a lot of inventory room!

Edit: Yeah just make the game play on 1600, just dont nerf that inventory!
Last edited by Rifmaster on Sat Dec 27, 2014 11:47 am, edited 1 time in total.
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Re: Upcoming UI Changes

Postby JohnCarver » Sat Dec 27, 2014 11:47 am

Keep in mind that this change of course comes with the Encumbrance system. Where your major bottleneck is intended to be carry weight instead of inventory space.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Upcoming UI Changes

Postby Heffernan » Sat Dec 27, 2014 12:40 pm

JohnCarver wrote:Keep in mind that this change of course comes with the Encumbrance system. Where your major bottleneck is intended to be carry weight instead of inventory space.


Image

weight sounds horrible, especially for scavengers/foragers

also whats the 8th button right? devbutton? oh and the 64th item
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Re: Upcoming UI Changes

Postby Yes » Sat Dec 27, 2014 12:43 pm

Heffernan wrote:weight sounds horrible, especially for scavengers/foragers

Are you serious? It's made exactly for them. Look at how much stuff the forager just foraged.
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Re: Upcoming UI Changes

Postby Necrobane » Sat Dec 27, 2014 12:46 pm

Heffernan wrote:also whats the 8th button right? devbutton? oh and the 64th item


1) God Powers 2) Exec. axe, with yout noobity you will never get it
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Re: Upcoming UI Changes

Postby Heffernan » Sat Dec 27, 2014 12:52 pm

Yes wrote:
Heffernan wrote:weight sounds horrible, especially for scavengers/foragers

Are you serious? It's made exactly for them. Look at how much stuff the forager just foraged.


yeah but what about his speed? id imagine carrying around 100 items would reduce your speed to basically zero?

Necrobane wrote:
Heffernan wrote:also whats the 8th button right? devbutton? oh and the 64th item


1) God Powers 2) Exec. axe, with yout noobity you will never get it


worst comeback, try again when you actually matter ingame.
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Re: Upcoming UI Changes

Postby Yes » Sat Dec 27, 2014 1:03 pm

Heffernan wrote:yeah but what about his speed? id imagine carrying around 100 items would reduce your speed to basically zero?

The thing is - number of items won't matter. It will probably have a weight meter like: naked char has 0/15kg - the bar is green. Guy carrying 5 iron bars and has 5/5 blood/phlegm will have 15/15 and will hardly walk and drain a lot of phlegm. Guy with 150/150 bl/ph with 5 bars will have 15/50kg and will walk easily and obviously have inventory slots still left, but with 50/50kg he will walk exactly as a noob in the second example.
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Re: Upcoming UI Changes

Postby JohnCarver » Sat Dec 27, 2014 1:05 pm

Heffernan wrote: id imagine carrying around 100 items would reduce your speed to basically zero?


Do yourself a favor then and don't pass opinions founded by things generated in your own imagination.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

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Re: Upcoming UI Changes

Postby Thor » Sat Dec 27, 2014 1:34 pm

I play on both options so it would be great if both would be comfortable.
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