Kandarim wrote:now that weapons also need to go into the tool hand, allow them to go on the toolbelt as well, with the same mechanics as tools.
This would allow players to switch between combat moves too easily.
Kandarim wrote:now that weapons also need to go into the tool hand, allow them to go on the toolbelt as well, with the same mechanics as tools.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
JohnCarver wrote:Kandarim wrote:now that weapons also need to go into the tool hand, allow them to go on the toolbelt as well, with the same mechanics as tools.
This would allow players to switch between combat moves too easily.
JC wrote:I'm not fully committed to being wrong on that yet.
Kandarim wrote:JohnCarver wrote:Kandarim wrote:now that weapons also need to go into the tool hand, allow them to go on the toolbelt as well, with the same mechanics as tools.
This would allow players to switch between combat moves too easily.
then turn it back so we can use a sword in our off-handevery time I do anything my sword gets unequipped and if I'm not careful, dropped on the floor.
anfros wrote:Might not be a small thing but still:
The ability to SECURELY sell unused cash shop items ingame for silver. This way people can get silver from the cash shop without it being a faucet and more people can aquire store bought items.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
JohnCarver wrote:anfros wrote:Might not be a small thing but still:
The ability to SECURELY sell unused cash shop items ingame for silver. This way people can get silver from the cash shop without it being a faucet and more people can aquire store bought items.
This already exists. They are called Stalls.
LOMS wrote:Don't cap max damage to stomps.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
JohnCarver wrote:LOMS wrote:Don't cap max damage to stomps.
You mean stumps? Or stomps?
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
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