Boiled Witch Hat

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Boiled Witch Hat

Postby tigerrenko » Thu Dec 18, 2014 1:48 pm

If i understand correctly, to take poison out of a mushroom you need to boil it.

I made patties with boiled witch hat and then i get poisoned... every time

were some changes made
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Re: Boiled Witch Hat

Postby Ukhata » Thu Dec 18, 2014 1:53 pm

did you store them for a time or somesuch before using them?
if so that may be the cause.
it happened to me yesterday as well.
boiled varuious schrooms to use in shroom legume salad.
ate them in glutton session got poisoned.
these were store for 2 hours in a box before being used in a recipe.

i have read that this happens more often here and there. and mostly with morels.
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Re: Boiled Witch Hat

Postby tigerrenko » Thu Dec 18, 2014 3:05 pm

thanx,
thats what is going on i did store them... sheesh
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Re: Boiled Witch Hat

Postby grapefruitv » Thu Dec 18, 2014 3:16 pm

Does leaving them in the cauldron for some time after boiling count as storing? Because I had poisoning from jam sandwiches every single time.
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Re: Boiled Witch Hat

Postby Ukhata » Thu Dec 18, 2014 3:18 pm

im not sure. for me it did when leaving them in a copper pot overnight.
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Re: Boiled Witch Hat

Postby luedi27883 » Tue Jan 13, 2015 7:32 pm

Boiled some witchhats, made shroomrolls, gobbled them within a time frame of 30 mins and still got 3/4 of the shroom poison debuff from gobbling 4 rolls. Shrooms are so dead for me if they need boiling (doesnt work out anyway).

And oh yeah, reboiling them doesn't work right ? At least i can't make out any progress when doing so.

We might as well implement real time spoiling of stored food right ? ¦]

Another fun fact is when you have your max inspiration cut to below what you currently have! :shock:
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Re: Boiled Witch Hat

Postby HolyLight » Tue Jan 13, 2015 8:10 pm

Its best to build many pots, and just leave them in the pot after boiling, no extra water is used.

It is also an easy to make 9 slot storage for only 1 tile.
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Re: Boiled Witch Hat

Postby Nagualcina » Tue Jan 13, 2015 11:44 pm

It`s known bug after last patch.
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