The Illness Mechanics is Unfun one.

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The Illness Mechanics is Unfun one.

Postby SagaTheDragon » Sun Dec 14, 2014 7:14 pm

I've only played Salem for a short time, and I have just loved everything about the game. I was making a little progress each day, achieving more and feeling accomplished. This was the was the case until the rats came.

I'm sorry to come a bellyache but the moment I realize I was playing the game and it felt like chore It became clear this is problem. Do you know what I do now? I walk out, I get bit by one of the many, many, MANY countless rats that swarm the map, that can all instantly infect you with a single bite, all the time, with 100%. You can outrun the rats, but heaven forbid if something gets in your way, or you try to stomp and miss, because they'll cover the missing ground and bite you. Once infected, and trust me your gonna get infected, I haven't had moment rests between bites and cures of said bites. So once you do that you have to spend a few hours searching for enough leeches, looking at all the swamps near to you, and hopefully it won't take long for you to get cure. Once cured, the logical thing to do is stock up on medicine, so I go search for more leeches in the same swamp to always encounter more rats over and over again. It's been nothing but vicious cycle of me getting bitten, cured, trying to prepare myself only to get bitten and infected yet again.

This is NOT Fun. Salem is a game first, because nobody would want to play a completely true simulation of the real deal. I'm fine with viper poison, because the worse I get is knocked out, and getting a cure for poison is easy, not to mention there are only few vipers here and there. I like a lot of the mechanics, even if things slow me down they have never reached a point where I've come to state of zero progress. There needs to be something done to make this feel more comfortable, like add a bed in the game and I can just sleep off the illness, have my character in bed, wait four hours and get rid of it that way. Make it rats have chance to infect rather then always infect on hit, and also make less rats, or atleast have some of other animals attack them (Like those giant spiders I see). Just something to give me a chance to keep playing.
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Re: The Illness Mechanics is Unfun one.

Postby SagaTheDragon » Sun Dec 14, 2014 7:19 pm

Gah, sorry for the horrible typos, I guess I'm still half awake.
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Re: The Illness Mechanics is Unfun one.

Postby tweenprinc3ss » Sun Dec 14, 2014 7:24 pm

Hah, and there is me, having not seen a single rat in the game with the exception of dead ones dropped in Prov. Is your base in the darkness?

Personally, I like it, tho I would like to see some rhyme and reason to the places where rats are attracted to. Rats WERE a serious problem back then, and still are, and having them be annoying in Salem makes a good deal of sense. I am sure that there is something coming that will help us deal with them a bit more, until then, keep those leeches handy!
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Re: The Illness Mechanics is Unfun one.

Postby Lord_Avu » Sun Dec 14, 2014 7:35 pm

It really is an unfun mechanic even if leeches weren't such a super mega ultra annoying ***** to get. If rats gave for example something similar to lard you'd at least be inclined to fight them. And 100% chance to get diseased per bite does seem excessive. There are fewer packs of rats than before but still quite a few. My town is at the edge of darkness if it matters. No humor drain no darkness animals but rats I have.
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Re: The Illness Mechanics is Unfun one.

Postby tweenprinc3ss » Sun Dec 14, 2014 7:37 pm

Well, my base near the ocean has zero rats, I have not seen a single one.
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Re: The Illness Mechanics is Unfun one.

Postby pistolshrimp » Sun Dec 14, 2014 7:37 pm

These are just opening jitters, I'm sure when stalls start stocking remedies it will ease things a bit. Coming to Providence sick should leave a scent tho so the CDC can track who started it down.
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Re: The Illness Mechanics is Unfun one.

Postby tweenprinc3ss » Sun Dec 14, 2014 7:39 pm

pistolshrimp wrote:Coming to Providence sick should leave a scent tho so the CDC can track who started it down.


That idea is just MEAN. These many poor noobs are probably coming to Prov seeking help getting cured.
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Re: The Illness Mechanics is Unfun one.

Postby pistolshrimp » Sun Dec 14, 2014 7:42 pm

tweenprinc3ss wrote:
pistolshrimp wrote:Coming to Providence sick should leave a scent tho so the CDC can track who started it down.


That idea is just MEAN. These many poor noobs are probably coming to Prov seeking help getting cured.


Not summonable of course, just so I could go to their base and paint a big red X on their door, and put on "Unclean" signs.
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Re: The Illness Mechanics is Unfun one.

Postby DarkNacht » Sun Dec 14, 2014 7:42 pm

I completely disagree I quite like the disease mechanic. And since the rat spawns where decreased I no longer trip over a half dozen spawns while walking though my base.
Its also easy to avoid them if you don't like them, just stay away from the darkness. Its likely the darkness is going to continue to become more and more hostile, especially for non-witches, if you are already having issues living there you should probably consider moving because its not going to get any easier.
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Re: The Illness Mechanics is Unfun one.

Postby Lord_Avu » Sun Dec 14, 2014 7:42 pm

Someone with a stall now and a nearby swamp to his town could make a killing on leeches.
Last edited by Lord_Avu on Sun Dec 14, 2014 9:19 pm, edited 1 time in total.
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