Goodman12 wrote:Crimes = 100% death as long as the ranger is willing to put in
Nothing is 100%.
In this case the 'criminals' made (3) failures. It does requires "Failure" on the part of the Criminal three times to die.
#1: They let somebody set up a fortress in their backyard. I acknowledge this is easy to do. Who wants to run around checking everything around their town constantly? So while this is easy to miss and easy to fail seeing a base setting up on your walls. It is far from 100% to say that they couldn't have simply seen Darwoth constructing this on their borders. I consider criminals to have to acknowledge the 1000x1000 of their leanto is their borders. In addition to this. Calling what Darwoth did 'Trivial' would just be silly. He invested a tremendous amount of time, silver, mats, and effort. Far more time, materials, and effort than the group of criminals expended trying to stop him. The criminals lost because their time and effort trying to stop him was in fact less than the time and effort he put in 'prepping' to kill them. Simple as that.
#2: The criminals didn't switch leantos. Even after the server rollback, and all they had to do was run 1000 tiles away before he dropped the TBC and did it to them again, they didn't switch leantos. I was there at both occasions, and in both occasions they had more htan enough time to 'run' from their base and thus make Darwoth chase them all around the world as they constantly keep building, switching, and moving from the 'law' which was chasing them.
#3: They failed to break in. Breaking in would have taken 7 hours. (2.5 hours if they were using tea to regenerate biles). They were doing 11% dmg to his base each attack, give or take. They chose not to spend the 7 hours, and drinking tea was not common knowledge at the time yet so I firmly believe the 2.5 hours wasn't an option for them yet. Either way, one of the scents used, and had, was a 12 hour scent. They "could" have easily saved themselves. They chose not to risk 'more scents' using characters to break themselves out in favor of taking what is looking to be possibly too generous of a suicide inheritance. Either way. If I was 'forced' to balance this mechanic on the spot. It would indeed be to make it 'easier' for a Ranger to win. In this case, I feel confident, anybody on this server but Darwoth would have been unsuccessful here.