oleanna wrote:It's a part of the game. Stealing stuff with larceny or with brain is a way like an other !
pistolshrimp wrote:Anyone have any info on whether leantos need arson to destroy or how exactly will unscathed wood effect the purity of braziers?
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
JohnCarver wrote:pistolshrimp wrote:Anyone have any info on whether leantos need arson to destroy or how exactly will unscathed wood effect the purity of braziers?
Leantos will not need arson to destroy.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
JohnCarver wrote:You'll have to wait and see.
Arkadion wrote:JohnCarver wrote:You'll have to wait and see.
Fair enough. For the January patch, with mining: 1) Have you decided if mine entrances can be destroyed? I saw many people having them as part of their walls. 2) Should we consider the new mines as a possible access or breach to our bases?
JohnCarver wrote:You'll have to wait and see.
T0ne wrote:Please consider upgrading the walking animation. I only log in nowadays to check to see if my base is still standing, but when I do, I cant help but notice how rigid/stiff the animation feels as my character moves. Something about the way he "glides" and the way the arms swing like a robot. I had no complaints with the old animation, this one just feels wrong in more ways than simply being new or different. It might be just me who cannot help but notice this, but figured it worth mentioning. Looking forward to the next patch.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
JohnCarver wrote:T0ne wrote:Please consider upgrading the walking animation. I only log in nowadays to check to see if my base is still standing, but when I do, I cant help but notice how rigid/stiff the animation feels as my character moves. Something about the way he "glides" and the way the arms swing like a robot. I had no complaints with the old animation, this one just feels wrong in more ways than simply being new or different. It might be just me who cannot help but notice this, but figured it worth mentioning. Looking forward to the next patch.
Climbing has been fixd'. Walking is still being adjusted.
We didn't hate the old walking animation either. It just broke with the animation software upgrade and couldn't be restored.
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