December Patch Warnings

Announcements of major changes to Salem.

Re: December Patch Warnings

Postby Nektaris » Tue Dec 09, 2014 5:16 pm

12/12/2014 confirmed official day patch.
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Re: December Patch Warnings

Postby pistolshrimp » Tue Dec 09, 2014 7:09 pm

Anyone have any info on whether leantos need arson to destroy or how exactly will unscathed wood effect the purity of braziers?
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Re: December Patch Warnings

Postby JohnCarver » Tue Dec 09, 2014 8:03 pm

pistolshrimp wrote:Anyone have any info on whether leantos need arson to destroy or how exactly will unscathed wood effect the purity of braziers?


Leantos will not need arson to destroy.
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Re: December Patch Warnings

Postby Arkadion » Tue Dec 09, 2014 9:02 pm

JohnCarver wrote:
pistolshrimp wrote:Anyone have any info on whether leantos need arson to destroy or how exactly will unscathed wood effect the purity of braziers?


Leantos will not need arson to destroy.


What about the second part of the question?
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Re: December Patch Warnings

Postby JohnCarver » Tue Dec 09, 2014 9:03 pm

You'll have to wait and see.
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Re: December Patch Warnings

Postby Arkadion » Tue Dec 09, 2014 9:13 pm

JohnCarver wrote:You'll have to wait and see.


Fair enough. For the January patch, with mining: 1) Have you decided if mine entrances can be destroyed? I saw many people having them as part of their walls. 2) Should we consider the new mines as a possible access or breach to our bases?
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Re: December Patch Warnings

Postby pistolshrimp » Tue Dec 09, 2014 10:54 pm

Arkadion wrote:
JohnCarver wrote:You'll have to wait and see.

Fair enough. For the January patch, with mining: 1) Have you decided if mine entrances can be destroyed? I saw many people having them as part of their walls. 2) Should we consider the new mines as a possible access or breach to our bases?


JohnCarver wrote:You'll have to wait and see.
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Re: December Patch Warnings

Postby T0ne » Wed Dec 10, 2014 5:53 pm

Please consider upgrading the walking animation. I only log in nowadays to check to see if my base is still standing, but when I do, I cant help but notice how rigid/stiff the animation feels as my character moves. Something about the way he "glides" and the way the arms swing like a robot. I had no complaints with the old animation, this one just feels wrong in more ways than simply being new or different. It might be just me who cannot help but notice this, but figured it worth mentioning. Looking forward to the next patch.
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Re: December Patch Warnings

Postby JohnCarver » Wed Dec 10, 2014 9:04 pm

T0ne wrote:Please consider upgrading the walking animation. I only log in nowadays to check to see if my base is still standing, but when I do, I cant help but notice how rigid/stiff the animation feels as my character moves. Something about the way he "glides" and the way the arms swing like a robot. I had no complaints with the old animation, this one just feels wrong in more ways than simply being new or different. It might be just me who cannot help but notice this, but figured it worth mentioning. Looking forward to the next patch.


Climbing has been fixd'. Walking is still being adjusted.

We didn't hate the old walking animation either. It just broke with the animation software upgrade and couldn't be restored.
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Re: December Patch Warnings

Postby Nerzaider » Wed Dec 10, 2014 9:55 pm

JohnCarver wrote:
T0ne wrote:Please consider upgrading the walking animation. I only log in nowadays to check to see if my base is still standing, but when I do, I cant help but notice how rigid/stiff the animation feels as my character moves. Something about the way he "glides" and the way the arms swing like a robot. I had no complaints with the old animation, this one just feels wrong in more ways than simply being new or different. It might be just me who cannot help but notice this, but figured it worth mentioning. Looking forward to the next patch.


Climbing has been fixd'. Walking is still being adjusted.

We didn't hate the old walking animation either. It just broke with the animation software upgrade and couldn't be restored.


Jc, fix animation on horse. Characters sit little above.
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