Game crashes on start-up

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Game crashes on start-up

Postby kabuto202 » Sun Dec 07, 2014 10:46 pm

The UI loads and then crash.

This is the error messege
Code: Select all
java.lang.RuntimeException: java.lang.ArrayIndexOutOfBoundsException: 33
   at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
   at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
   at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:206)
   at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
   at javax.media.opengl.Threading.invoke(Threading.java:191)
   at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:528)
   at haven.HavenPanel.uglyjoglhack(HavenPanel.java:412)
   at haven.HavenPanel.run(HavenPanel.java:445)
   at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ArrayIndexOutOfBoundsException: 33
   at haven.GLState$Applier.apply(GLState.java:472)
   at haven.GOut.apply(GOut.java:203)
   at haven.TexGL.render(TexGL.java:381)
   at haven.Tex.crender(Tex.java:90)
   at haven.Tex.crender(Tex.java:95)
   at haven.GOut.image(GOut.java:142)
   at haven.SSWidget.draw(SSWidget.java:43)
   at haven.GameUI$MenuButton.draw(GameUI.java:163)
   at haven.Widget.draw(Widget.java:514)
   at haven.Widget.draw(Widget.java:519)
   at haven.Widget.draw(Widget.java:514)
   at haven.Widget.draw(Widget.java:519)
   at haven.GameUI.draw(GameUI.java:469)
   at haven.Widget.draw(Widget.java:514)
   at haven.Widget.draw(Widget.java:519)
   at haven.RootWidget.draw(RootWidget.java:61)
   at haven.UI.draw(UI.java:139)
   at haven.HavenPanel.redraw(HavenPanel.java:293)
   at haven.HavenPanel$1.display(HavenPanel.java:91)
   at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:649)
   at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:633)
   at javax.media.opengl.awt.GLCanvas$9.run(GLCanvas.java:1271)
   at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1103)
   at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
   at javax.media.opengl.awt.GLCanvas$10.run(GLCanvas.java:1282)
   at java.awt.event.InvocationEvent.dispatch(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$400(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)


As a side note, I'm logging into an old character that I haven't played in 1 year+.
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kabuto202
 
Posts: 145
Joined: Wed Aug 01, 2012 5:35 pm

Re: Game crashes on start-up

Postby Yes » Sun Dec 07, 2014 11:26 pm

kabuto202 wrote:As a side note, I'm logging into an old character that I haven't played in 1 year+.

This isn't possible, there was a wipe.
(a person who plays online games since the 1980s about salem) laywn wrote:I have never seen anything so down right dirty!
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Yes
 
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Joined: Sat Nov 10, 2012 9:53 pm


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