JohnCarver wrote:fuzzball wrote:Added benefits to Journeyman and Master toolbelts. Instead of only adding more slots, how about letting Journeyman belt allow other things like a torch or poison cure which the novice belt can not. The master belt has all those benefits with the added benefit of having half its slots act like pockets.
The rolling pin works with the baking table. How about letting it benefit ALL baking table activities such as making the turkey stuffing.
I'm not sure I want to make even further incentives to the larger toolbelts. The extra slots seem like good enough reasons to make them.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
JohnCarver wrote:Why don't you just keep it in your left hand like a civilized person?
DarkNacht wrote:JohnCarver wrote:Why don't you just keep it in your left hand like a civilized person?
Because as a civilized person I carry a halberd to clear all the nature out of my path.
oleanna wrote:It's a part of the game. Stealing stuff with larceny or with brain is a way like an other !
Nektaris wrote:How about giving horses the ability to carry 2 players?
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
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