Title.
They should get aether as the average of materials or at least depend on materials. Instead they get 0 aether and thus when you make rags, the rags have 0 aether.
DarkNacht wrote:Dev do not care about the purity of non-food items other than swords.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
JohnCarver wrote:Interesting.
However, we don't want purity on Clothes. So this creates a problem. If we do want to put purity on Rags it will probably require implementing a tool to shred the clothes and the purity will adjust to said tool.
Icon wrote:This isn't Farmville with fighting, its Mortal Kombat with corn.
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