Bug: clothes do not retain aether from materials

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Bug: clothes do not retain aether from materials

Postby summertime » Sat Nov 15, 2014 5:19 pm

Title.

They should get aether as the average of materials or at least depend on materials. Instead they get 0 aether and thus when you make rags, the rags have 0 aether.
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Re: Bug: clothes do not retain aether from materials

Postby DarkNacht » Sat Nov 15, 2014 6:48 pm

Dev do not care about the purity of non-food items other than swords.
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Re: Bug: clothes do not retain aether from materials

Postby summertime » Sat Nov 15, 2014 7:19 pm

DarkNacht wrote:Dev do not care about the purity of non-food items other than swords.


That is wrong: example is butcher's knife. And before you say that "butcher's knife" can be used to get food, so can rags.
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Re: Bug: clothes do not retain aether from materials

Postby JohnCarver » Sat Nov 15, 2014 7:20 pm

Interesting.

However, we don't want purity on Clothes. So this creates a problem. If we do want to put purity on Rags it will probably require implementing a tool to shred the clothes and the purity will adjust to said tool.
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Re: Bug: clothes do not retain aether from materials

Postby summertime » Sat Nov 15, 2014 7:30 pm

JohnCarver wrote:Interesting.

However, we don't want purity on Clothes. So this creates a problem. If we do want to put purity on Rags it will probably require implementing a tool to shred the clothes and the purity will adjust to said tool.


k thx
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Re: Bug: clothes do not retain aether from materials

Postby Rololas » Mon Nov 17, 2014 1:42 am

Just out of curiosity, what are rags used for in food that would influence the purity?

only thing i can think of is making clothes with the animal skins, but then there would be no point in getting purity of cotton up, and would make the butchering knife's a bit to op in my opinion.
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Re: Bug: clothes do not retain aether from materials

Postby TotalyMeow » Mon Nov 17, 2014 6:09 am

Fibres for making fishnets, but I think the cotton and milkweed options are enough.
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