Providence is empty and it's not good for the Game

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Re: Providence is empty and it's not good for the Game

Postby Dallane » Tue Nov 11, 2014 3:04 pm

ITT clyeaty cries like a massive ****** for nothing. Providence is active. Maybe if you stop scaring people away with mass invites that they regret taking later it wouldn't be so bad for you.

Can we plz ban him again?
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TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: Providence is empty and it's not good for the Game

Postby Claeyt » Tue Nov 11, 2014 3:10 pm

Dallane wrote:ITT clyeaty cries like a massive ****** for nothing.

I'm not crying, I'm just amazed. I don't know how I feel about it, but I sure wish it didn't kill the social aspect of Providence so much. I guess I was hoping they'd find a better way with Witchcraft being more easily avoidable in town. It seems like the only people who are going to get hit in town are the people who have no idea how it works and unless you're super watchful you're out 200s at least. I still would like to hear how we can tell if we're being cursed or if we're 'tuned' to a doll.

When they were talking about movement ending the curse I was thinking, 'okay, no big deal, who doesn't move for 2 hours.' If you can be out exploring or hunting and all the while the witch is cursing you that seems a little OP. Maybe they could make cures cheaper or something like 20s instead. Maybe they could make it easier to see if you're being killed/cursed at that moment. If it's just a slow drain like darkness it might be okay as long as you notice before you run out, but what if you're really low on humours. Either way you're still out 200s.

I'm just bummed that I can't alt trade anymore on a second client. Minor/Noob barrel traders who try and alt trade are screwed.
Last edited by Claeyt on Tue Nov 11, 2014 3:18 pm, edited 1 time in total.
jorb wrote:(jwhitehorn) you are an ungrateful, spoiled child


As the river rolled over the cliffs, my own laughing joy was drowned out by the roaring deluge of the water. The great cataract of Darwoth's Tears fell over and over endlessly.
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Re: Providence is empty and it's not good for the Game

Postby Dallane » Tue Nov 11, 2014 3:18 pm

Claeyt wrote:
Dallane wrote:ITT clyeaty cries like a massive ****** for nothing.

I'm not crying, I'm just amazed. I don't know how I feel about it, but I sure wish it didn't kill the social aspect of Providence so much. I guess I was hoping they'd find a better way with Witchcraft being more easily avoidable in town. It seems like the only people who are going to get hit in town are the people who have no idea how it works and unless you're super watchful you're out 200s at least. Maybe they could make cures cheaper or something like 20s instead. Maybe they could make it easier to see if you're being killed/cursed at that moment. I still would like to hear how we can tell if we're being cursed or if we're 'tuned' to a doll.

I'm just bummed that I can't alt trade anymore on a second client. Minor/Noob barrel traders who try and alt trade are screwed.


Maybe you should not be such a idiot. You never traded anyways. You spammed your **** prices once a hour and mass kin requested people.

You know moving stops the casting and it takes awhile to cast right?
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TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: Providence is empty and it's not good for the Game

Postby Claeyt » Tue Nov 11, 2014 3:20 pm

Dallane wrote:Maybe you should not be such a idiot. You never traded anyways. You spammed your **** prices once a hour and mass kin requested people.

You know moving stops the casting and it takes awhile to cast right?

lachlan just said that moving does not stop the casting it only stops the 'tuning' of the doll. That means unless you notice whatever effects of the casting you're screwed.

Do you have other info on this? If moving stops the casting then that would be okay, or at least better.
jorb wrote:(jwhitehorn) you are an ungrateful, spoiled child


As the river rolled over the cliffs, my own laughing joy was drowned out by the roaring deluge of the water. The great cataract of Darwoth's Tears fell over and over endlessly.
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Re: Providence is empty and it's not good for the Game

Postby Dallane » Tue Nov 11, 2014 3:25 pm

Claeyt wrote:Do you have other info on this?


You should wipe those tears and actually play the game to find out.
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TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: Providence is empty and it's not good for the Game

Postby Claeyt » Tue Nov 11, 2014 3:27 pm

Dallane wrote:
Claeyt wrote:Do you have other info on this?


You should wipe those tears and actually play the game to find out.

Do you or anyone else in the game have a bonnet I can buy for less than 7000s, that's the going price on the trade forum? I've tried everyone and there aren't any less, so there's no way for me to actually play the game with witchcraft and find out what it does unless I buy a bunch of hat boxes or buy/farm silver.

Edit: The last bonnet sold for 15,000s and there's one on the trade forum going for 10,000s. I'll save up but it'll take a bit.
Last edited by Claeyt on Tue Nov 11, 2014 4:24 pm, edited 1 time in total.
jorb wrote:(jwhitehorn) you are an ungrateful, spoiled child


As the river rolled over the cliffs, my own laughing joy was drowned out by the roaring deluge of the water. The great cataract of Darwoth's Tears fell over and over endlessly.
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Re: Providence is empty and it's not good for the Game

Postby MarpTarpton » Tue Nov 11, 2014 4:24 pm

Claeyt wrote:Do you or anyone else in the game have a bonnet I can buy for less than 7000s, that's the going price on the trade forum? I've tried everyone and there aren't any less, so there's no way for me to actually play the game with witchcraft and find out what it does unless I buy a bunch of hat boxes or buy silver.


So you can share your half answers with the class and spread more misinformation from conjecture and fear?

Nope.

I hang out in Boston all the time and have no "god-like" protection from witchery. Stop worrying so much and play the game. You've been given ample answers in this thread and others. Those from the dev side have been correct and plenty to put a sane mind at ease without need for further clarification. At this point, the person who gives you a detailed and complete description of the mechanic should be publicly flogged for giving in to your mewling.
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Re: Providence is empty and it's not good for the Game

Postby Dallane » Tue Nov 11, 2014 4:28 pm

Claeyt wrote:
Dallane wrote:
Claeyt wrote:Do you have other info on this?


You should wipe those tears and actually play the game to find out.

Do you or anyone else in the game have a bonnet I can buy for less than 7000s, that's the going price on the trade forum? I've tried everyone and there aren't any less, so there's no way for me to actually play the game with witchcraft and find out what it does unless I buy a bunch of hat boxes or buy/farm silver.

Edit: The last bonnet sold for 15,000s and there's one on the trade forum going for 10,000s. I'll save up but it'll take a bit.


If you actually traded you would of had enough. If you buy boxes then you can get one also. Stop crying and play th ***** game.

Tell ya what. Meet me in boston and i'll sell you a bonnet for 5k. You throw the silver down 1st due to your bad rep.
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TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: Providence is empty and it's not good for the Game

Postby Claeyt » Tue Nov 11, 2014 4:42 pm

MarpTarpton wrote:
Claeyt wrote:Do you or anyone else in the game have a bonnet I can buy for less than 7000s, that's the going price on the trade forum? I've tried everyone and there aren't any less, so there's no way for me to actually play the game with witchcraft and find out what it does unless I buy a bunch of hat boxes or buy silver.


So you can share your half answers with the class and spread more misinformation from conjecture and fear?

Nope.

I hang out in Boston all the time and have no "god-like" protection from witchery. Stop worrying so much and play the game. You've been given ample answers in this thread and others. Those from the dev side have been correct and plenty to put a sane mind at ease without need for further clarification. At this point, the person who gives you a detailed and complete description of the mechanic should be publicly flogged for giving in to your mewling.

Again, I'm not mewling/crying or whatever. I'm just sad to log onto my trade alt and see nobody for hours in town. It sort of sucks because I thought there was a pretty good crowd of fun people this world and now most of them are avoiding town.

My half answers are only half because I have no way of learning the full answers yet. Really the only question I have now is how the blood drain/killing curse works with people with low biles. I think my question about the hunter who goes to town, is tuned to, casted on, then loses a ton of blood hunting is a good one. Is he in danger of dying early from the casting?

If you'd give me a bonnet for free, I'd promise to never ask another question or mention anything about witchcraft ever again on the forums. :D

Right now, some of my fears have been alleviated by lachlan but clearly even JC thinks that people are avoiding Providence. I think they're right to avoid it right now. I think that a couple of things could be done to make witchcraft less scary to 'townie care bears.'

1. Make the priest cures cheaper. 200s is pretty steep. 20s would be more reasonable. I don't know the whole aspect of the Priest in the mechanics but if it's just to disconnect from dolls I think it would make life easier for everyone.

2. Make some not so subtle way for people to tell they've been tuned to or are being casted on. Maybe they could pay the priest 10s to tell them if they're tuned or being casted on at that moment. If the curse is just a slight drain then someone's going to get screwed because of a bad hunting trip or a cliff fall while not noticing that they're being casted on.

3. Some sort of protective amulet or some way to block the tuning. Maybe it'll be easier if the person trying to tune is burning up from the light but that's not here yet.

Overall the mechanic seems okay. I like the aspect of summoning and cursing people with summonable scents on Ranger missions. It makes people think twice before killing noobs in the woods after watching those Russians die. I was sort of hoping that we'd have some sort of over the walls field curse that drains bars or maybe a mine curse that causes a cave in or something not so drastic as the blood drain/killing thing. It'd be kind of cool to go farm in the morning and find that your field has dropped significantly somehow.
Last edited by Claeyt on Tue Nov 11, 2014 4:52 pm, edited 2 times in total.
jorb wrote:(jwhitehorn) you are an ungrateful, spoiled child


As the river rolled over the cliffs, my own laughing joy was drowned out by the roaring deluge of the water. The great cataract of Darwoth's Tears fell over and over endlessly.
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Re: Providence is empty and it's not good for the Game

Postby Dallane » Tue Nov 11, 2014 4:46 pm

***** no take your **** ideas somewhere else.
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TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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