RobertoKarlos wrote:Maybe the people is running away from you and not from witches. Everytime i go to Providence is really active.
JohnCarver wrote: The threat isn't all that 'real' now, but player hysteria being what it is seems to be doing what it does. As for letting players derp around afk in town though, no, that will never be a thing.
lachlaan wrote:Perhaps the first would make sense if it were percent based damage. Thus the whole hint by JC that even a 20 humour char could survive an afk of less than 2 hours. If it were anything other than % based, then a 200 bile char couldn't be killed in 20 hours if it takes over 2 hours to kill a 20 humour char. Perhaps the russians didn't comprehend the mechanics, as they did confess, and sat online in their base rather than log off.
At the second point, it would make sense in combination to the first post. Half-ish damage per hour, and it'd take someone afk-ing two hours to not notice their blood go down by a chunk in boston. Of course I could be horribly wrong, or you could be horribly dense and instead expect that JC himself basically write the code governing the mechanic in here for all to disect, along with a word for word translation of what it means and how it works ingame.
I doubt a witch will outright confess to their sin and describe all tested mechanics just because you refuse to put 2 and 3 together and produce the number 23 for Syndarn to obsess over Jim Carrey style.
Edit: Also it makes more sense if it's : Curse, wait an hour, curse, wait the second hour, curseboomHEADSHOT.
jorb wrote:(jwhitehorn) you are an ungrateful, spoiled child
raptamaiko wrote:I FOUND MY WAY BACK OMG I WAS ABOUT TO CRY
Claeyt wrote:It's cool if it's secret, and nobody but the summoned Russians have died, but some basic info like I've been asking might make people feel safer in Providence so we don't have another dead server town sitting empty all day.
More importantly, this is a discussion about how this mechanic is going to affect parts of the game and how people like to play it. Is it going to drive all the "townie care bears", alt traders, ocean fishermen and barrel thieves away so the town is empty all the time? That's what it's done so far.
lachlaan wrote:Well holy firetruck, and here I thought people were exaggerating about you. You've gotten more than basic info from Mereni's wiki info, from JC himself on the first page of the thread, from myself. JC says over a minute attuning time, you read 20 seconds. JC says the witch has to be nearby, you read "in the corner of your screen".
I am just going to conclude that you are a very good troll for the sake of my sanity.
Attuning distance is 7 tiles, cast time is as JC says around or over a minute, read, the kind of minute that lasts 60 seconds, in case you live in some foreign country with weird time measurement systems.
If Darwoth did 370 damage to chars with around 370ish HP in 3+ hours, chars which being combat locked could not regen, chars which if they were summoned could do nothing but AFK, then how the flaming crap does that relate to having to move around every now and then in boston? Unless you intend to sit there for 2 hours or more, you can't even be killed provided you get there with full humours. Albeit enough bears spawn in providence to make afk-ing for 2 hours stupid from the get-go, so no, witchcraft didn't change the status quo in that sense past the point of causing paranoia, and more importantly caution. As more details are being unveiled about the mechanic people can start chilling the ***** out and just keeping an eye on their char when they fish/trade/socialize. The fishing system in itself doesn't allow you to go afk for 60 seconds as long as you actually intend to catch fish. Trading can be performed just fine while also keeping an eye on your surroundings, and just dance with your other socialite friends to both stay safe and have some social fun.
jorb wrote:(jwhitehorn) you are an ungrateful, spoiled child
lachlaan wrote:The issue with low character players having a curse thrown at them is a totally different one however, as I'm not sure how that works, and if it would indeed kill them. But presume that it's best to go full health to providence either way (it's good for anything from bears to anything else). And just in general don't afk if you know what's best for you. There are better ways to trade than just afk-ing and pasting a sentence about iron bars every now and then. It's a bit like alt vaulting, you can do it now, but once it gets disincentivized by the devs your best bet is to adapt and stop doing it. Afk trading has just gotten disincentivized, so do it at your own risk, or preferably not at all. The alternatives are out there, be they forums or selling to a different reseller to put up on a stall for a fee.
lachlaan wrote:In terms of movement, I saw a very silly witch trying to hex JC as revenge for Lizbeth's death, but when JC moved the attuning itself stopped. As JC himself stated earlier in this thread, only the attuning is interruptable by movement, and only the attuning requires vicinity. Past that point the witch can have its way with you from anywhere in the world, and all that the priest does (I think) is stop the link between you and the doll, or perhaps remove any lasting effects from the curses that might have such effects.
lachlaan wrote: I just make a point to only go when I actually need to be there, and had already stopped afk-ing there after bears were led there to kill people.
jorb wrote:(jwhitehorn) you are an ungrateful, spoiled child
lachlaan wrote:Perhaps bears were changed after the one happening, but I remember JC mentioning that he considers animals being dangerous even in town a feature. Much like witchcraft, meant to keep you alert.
lachlaan wrote:You're right that witchcraft ruins any sort of afk-ing unless you have the money to dish out to cleanse every couple of hours, and I guess that's the point of it? It's mostly intended, from what I gather.
lachlaan wrote:I'm only saying to avoid AFK-ing in boston. You add nothing to town as an afk-er, and dance parties involve movement. Spectating a show involves being able to see the other spectators just fine. But yeah that's all I'll say on the topic, it's not as harsh as i first feared it would be, but it still makes it so you can't just slack your way through the game.
jorb wrote:(jwhitehorn) you are an ungrateful, spoiled child
Users browsing this forum: Google [Bot] and 10 guests