Providence is empty and it's not good for the Game

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Re: Providence is empty and it's not good for the Game

Postby Claeyt » Tue Nov 11, 2014 6:58 am

DarkNacht wrote:AFKing in game has never been a good idea even in Prov. If you are AFK then log out. If you don't then I can chase/lure a snake/bear into you and laugh as the street urchins steal everything you have.

Don't snakes and bears still only agro on the person that attacked them in town? When did that change?
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Re: Providence is empty and it's not good for the Game

Postby Claeyt » Tue Nov 11, 2014 7:09 am

JohnCarver wrote:
Claeyt wrote:Is there a way to tell when the witch is using your 'cursed, tuned' doll in the cauldron? If you move at all in any direction in those 2 hours will that end the curse or spell?

Any smart player paying attention will know if he is being afflicted by a curse. All curses have negative effects. If bad things are happening to you, you are probably cursed.


"Bad things" is a loose term, how does a person tell if he's getting less boards, or less gingerbread men or worse SnC bumps on his crops? Can a person see his blood drop as he's getting killed? Is there a symbol for being 'cursed' like being 'poisoned'?

JohnCarver wrote:
Claeyt wrote:but wouldn't it be nice to come on at any time and see 100 people just hanging out and trading. Why is that such a bad thing?


Nothing stops 100 players from hanging out and trading. You are saying why not just have 100 afk people hanging out and derping around. Because I don't want AFK people cluttering up the town.


Clearly Witchcraft paranoia and not knowing or being told the mechanic's details has stopped 20-30 people from hanging out and trading. Most of these people weren't afk. The were sitting and chatting, or trying to sell stuff in the barrels.

Nobody's cluttering up the town now. I've been on the last 2 days and there's NO one in town at all. I'd rather see a couple of people derping around than an empty shell of a town, that's not being used, with bobbing pink scents everywhere.
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As the river rolled over the cliffs, my own laughing joy was drowned out by the roaring deluge of the water. The great cataract of Darwoth's Tears fell over and over endlessly.
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Re: Providence is empty and it's not good for the Game

Postby MagicManICT » Tue Nov 11, 2014 9:41 am

DarkNacht wrote:AFKing in game has never been a good idea even in Prov. If you are AFK then log out. If you don't then I can chase/lure a snake/bear into you and laugh as the street urchins steal everything you have. Witchcraft does not really change that, if you AFK in Prov bad stuff has always been able to you. Its good people are finally learning that.

JohnCarver wrote: Otherwise, he should type the 3 keystrokes to log out

4 keystrokes


Agree completely on the first point. It's bad form to AFK where there's a possibility of being attacked, even if it's just getting KO'd by a snake or bear. (At least those can't kill you.)

And actually, it's only 2 for a fast log out: Alt+F4 :geek: (Not a safe log out, but better than just sitting there until the client or server crashes or internet goes out.)

If people are hanging out in Providence to chat and trade, great, but if all those bodies aren't there because they don't want to risk getting KO'd while AFK or cursed, I say it's a good thing. I'd rather see active people there than a room full of mannequins.
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Re: Providence is empty and it's not good for the Game

Postby Claeyt » Tue Nov 11, 2014 11:10 am

MagicManICT wrote:If people are hanging out in Providence to chat and trade, great, but if all those bodies aren't there because they don't want to risk getting KO'd while AFK or cursed, I say it's a good thing. I'd rather see active people there than a room full of mannequins.

Those mannequins aren't there because they're worried about getting KO'd. They're there to have fun but just not at that moment. And right now there's nobody in town trading at all. They're all just running to their stalls to fill them up and then leaving right away. Nobody's willing to risk trading in the barrels anymore and they're probably right to do that.

People don't just stand there afk for no reason. They go there to relax, see people they know, to listen to the area chat, to just repeat their prices, wares, or trade link on an alt every 5 min's or so and to simply chat to people online playing the same game. They shouldn't have to worry about some guy in the corner doing a 60+ sec dance and then slowly killing them for 2 hrs while they are cursed and die if they don't pay attention to whatever "Bad things' JC is talking about and that we don't know about but are supposed to. A full active town with a few people leaning against buildings afk just listening to the trade talk is key to a good MMO. It builds a community and a game.

People meet each other in town, they maybe start a base together and then a town and then a guild. They can't do that succession of game-play if they don't want to hang out in town and meet people because they might get cursed and die.

All of these are going to be required if JC and the dev's want this game to grow, if it just turns into Witches popping into town for a minute to catch someone afk and then popping home before they burn and then slowly killing someone who doesn't realize they're getting killed because they don't know the mechanic, then the game won't be all that much fun for people who like to be social in town.

JohnCarver wrote:Nothing stops 100 players from hanging out and trading. You are saying why not just have 100 afk people hanging out and derping around. Because I don't want AFK people cluttering up the town.

I'm already getting people sending me messages like this and saying they hate that they can't just go to town and relax with all the people that used to be there. I really think you need to understand that not everyone wants to play like you do and you need to offer them a space in the game. If you just accept that not everyone's hardcore and they just want a 'little taste of danger' instead of constant threats, this game could get bigger.

Image

Last questions about the mysterious mechanics:

1. What if a person is really low in all humours and is cursed without knowing, will it still take 2 hrs to kill them or will it take much less time.

2. Does the person have to not move or mouse click in any direction for the whole 2 hrs or for just the 60 sec dance?

3. What about if they're cursed without knowing it and then log off while the witch is doing the 2 hr spell? Will they still be killed while offline and logged off?

All of these questions are important for barrel traders and people who want to try and sell stuff in the square.
Last edited by Claeyt on Tue Nov 11, 2014 4:09 pm, edited 2 times in total.
jorb wrote:(jwhitehorn) you are an ungrateful, spoiled child


As the river rolled over the cliffs, my own laughing joy was drowned out by the roaring deluge of the water. The great cataract of Darwoth's Tears fell over and over endlessly.
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Re: Providence is empty and it's not good for the Game

Postby RobertoKarlos » Tue Nov 11, 2014 11:28 am

Do you realise that you are the one creating paranoia Claeyt? This post is an example of how you always try to ruin the game for others. I suggest you to test witchcraft and reveal your findings instead of spit false rumours about ingame mechanics.
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Re: Providence is empty and it's not good for the Game

Postby lachlaan » Tue Nov 11, 2014 11:36 am

@ Claeyt's #1 question

In my travels through the deep darkness, in search of wishpooshes to slay (as I believe they are the source of power for the witches, links to ye olden mystic times before the native americans even got here), I overheard a witch speaking in tongues, it was nowhere near intelligible but I still managed to make out the meaning more or less. If i were to put it into writing, I believe her words were something along the lines of : "fml fiddy purcent dmg wtf JC 2 undrpwrd". I personally have no clue what that means, but the witch seemed frustrated, so i didn't want to risk angering it, and left in the opposite direction. Sadly I was amidsts the heart of the lumberwoods, with no bearing to speak of, so couldn't denounce the deplorable being to the local prefect as has been suggested that I do should I see one.

@ #2 question, in a similar travel, while passing an eerily orange-lit house, with thick black smoke coming out of the chimney, I saw blood colored writing appear above a dark figure near the hovel. The writing clearly said "That player has already been cursed in the last hour." Or something along those lines. I didn't stick around to ponder what it meant though, at the mention of the word curse I hightailed it away.

I hope that helps restore some calm to the playerbase, but to be fair AFK-ing should never be a thing, for your own safety if not for the sake of etiquette.
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Re: Providence is empty and it's not good for the Game

Postby Claeyt » Tue Nov 11, 2014 11:37 am

RobertoKarlos wrote:Do you realise that you are the one creating paranoia Claeyt? This post is an example of how you always try to ruin the game for others. I suggest you to test witchcraft and reveal your findings instead of spit false rumours about ingame mechanics.

Right now, at this moment I'd have to spend money in the store to become a witch. It's a random drop from the hat box to become one or 7000s in the trade thread.

I'm writing this because the town is already dead and there are maybe 30-40 'witch action' scents in the town. There are no traders, or people fishing off the docks or naked people running around trolling other people. It's just empty and depressing. The town is boring with people just not playing or trading until they know how to protect themselves from witchcraft without having to spend 260s ever couple of hours at the priest. There's a real danger here that the "townie care bears" will just leave the game if they can't just hang out and derp in safety.
Last edited by Claeyt on Tue Nov 11, 2014 4:10 pm, edited 1 time in total.
jorb wrote:(jwhitehorn) you are an ungrateful, spoiled child


As the river rolled over the cliffs, my own laughing joy was drowned out by the roaring deluge of the water. The great cataract of Darwoth's Tears fell over and over endlessly.
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Re: Providence is empty and it's not good for the Game

Postby Claeyt » Tue Nov 11, 2014 11:45 am

lachlaan wrote:@ Claeyt's #1 question

In my travels through the deep darkness, in search of wishpooshes to slay (as I believe they are the source of power for the witches, links to ye olden mystic times before the native americans even got here), I overheard a witch speaking in tongues, it was nowhere near intelligible but I still managed to make out the meaning more or less. If i were to put it into writing, I believe her words were something along the lines of : "fml fiddy purcent dmg wtf JC 2 undrpwrd". I personally have no clue what that means, but the witch seemed frustrated, so i didn't want to risk angering it, and left in the opposite direction. Sadly I was amidsts the heart of the lumberwoods, with no bearing to speak of, so couldn't denounce the deplorable being to the local prefect as has been suggested that I do should I see one.

@ #2 question, in a similar travel, while passing an eerily orange-lit house, with thick black smoke coming out of the chimney, I saw blood colored writing appear above a dark figure near the hovel. The writing clearly said "That player has already been cursed in the last hour." Or something along those lines. I didn't stick around to ponder what it meant though, at the mention of the word curse I hightailed it away.

I hope that helps restore some calm to the playerbase, but to be fair AFK-ing should never be a thing, for your own safety if not for the sake of etiquette.

As you can see from the OP, I'm trying to keep this a serious discussion about how the mechanics are affecting how people play the game and how it may be seriously hurting how many people are avoiding the town and not trading or talking to each other anymore.

1. All I got from this is a person only loses 50% of their humours, which makes no sense since the 2 Russians were actually killed with it.

2. This also makes no sense. Are you saying that the person has to be standing still for 2 hrs while both the dance and then the spell are being done for it to be effective? This would be most effective against people with summonable scents and that seems like a good mechanic. If the person can be 'tuned' to the doll in a minute and then can be out walking around while the spell is going on then that seems like it would kill all town traffic.
Last edited by Claeyt on Tue Nov 11, 2014 4:11 pm, edited 1 time in total.
jorb wrote:(jwhitehorn) you are an ungrateful, spoiled child


As the river rolled over the cliffs, my own laughing joy was drowned out by the roaring deluge of the water. The great cataract of Darwoth's Tears fell over and over endlessly.
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Re: Providence is empty and it's not good for the Game

Postby RobertoKarlos » Tue Nov 11, 2014 11:47 am

What about if you stand afk in providence for hours, Claeyt? That way you can test how is being cursed.. I guess you won't do that coz you will realise that there's no witchcraft rampage at providence and all the paranoia is created by people like you, who want all the sikrits of the mechanic revealed without any effort and if you don't get your “info“ you make cry/apocalyptic topics like this. When the reality shows that is still pretty safe to be in providence trading or whatever.
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Re: Providence is empty and it's not good for the Game

Postby Claeyt » Tue Nov 11, 2014 11:53 am

RobertoKarlos wrote:What about if you stand afk in providence for hours, Claeyt? That way you can test how is being cursed.. I guess you won't do that coz you will realise that there's no witchcraft rampage at providence and all the paranoia is created by people like you, who want all the sikrits of the mechanic revealed without any effort and if you don't get your “info“ you make cry/apocalyptic topics like this. When the reality shows that is still pretty safe to be in providence trading or whatever.

It's not "pretty safe" to be in providence trading when there are 30-40 'Witch' scents on the ground. Clearly people have felt safe enough to try and curse 30-40 people in town and it's driven everyone out of town because of that.

The only effort I can do to learn this mechanic is read Mereni's wiki, or keep buying many, many hat boxes from the cash shop until I get a bonnet. Neither of these helps me to protect myself from getting cursed and killed on my 20 stat trader alt while I'm trying to sell stuff in a barrel. Also, no buyers are willing to actually come to a barrel and trade anymore because of this new mechanic. They just run through town to wherever they're going and the town is dead compared to the small amount of activity we did have.
jorb wrote:(jwhitehorn) you are an ungrateful, spoiled child


As the river rolled over the cliffs, my own laughing joy was drowned out by the roaring deluge of the water. The great cataract of Darwoth's Tears fell over and over endlessly.
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