I'm going to try a serious thread here. I'm not trying to troll this one.

The Dev's have made some great changes to the game, but they've also screwed up a couple parts of some major mechanics and it's our jobs as Beta Testers to call them out on it when it happens. I just want a discussion on this thread to show the dev's what parts about these new mechanics you dislike, and I don't want to muck up the Announcement threads with it. I'm not trying to flame them or disrupt their overall good job. I just want them to see that not everyone agrees with the way some of these things have turned out.

Witchcraft has emptied Providence of people:
Providence is empty now. Everyone's afraid of being cursed and has left. Before, we used to have groups of players sitting around talking and gabbing and trading but now... Nobody. I used to love running into Embie or DOIDA in town and hear the newest happenings from the 'Town Players' as I used to call them. This is an MMO and it's going to die fast if someone can't even bring a 10 stat trading alt to town to meet other players without getting killed. I understand that the dev's don't want us to feel safe in town but it's having a negative affect on the game. I don't think that it's a bad thing for a player to feel safe going afk for 5 min's in the main trading town, or trying to type to a person they met in the game in chat without having to worry about someone cursing them while they're trying to type. This is detrimental for the game and it needs to change.
This might be just because nobody quite knows the mechanics of it yet but all of the witchcraft scents in town are a sign for everyone to leave immediately. It could be easily fixed by making it impossible or much, much harder to curse someone who's in Providence or simply standing in town for less than a half hour, say.
I remember when Roanoke, Plymouth and Jamestown would have upwards of 50+ people sitting in town yelling out prices, what they have for sale or just trash talking. This has ended completely because of this new mechanic and it's bad for the game. Something needs to change.
Stall Taxes:
I've already mentioned how much I think the 'Stall Tax' money being funneled into the top teams is a really, really bad idea. It's already given the top 3 teams 10's of thousands of silver for free just because they have the largest town. Clearly nobody's using the poop claims, like the dev's wanted, except the top teams. This is because nobody has access to a map or town locations except the top teams. This has generally frozen the ability of new towns to gain ground on the old towns. I don't think people realize how much silver is involved but it's thousands of silver going to the top teams ever day.
Both of these are happening because the dev's are either aiming for a certain play style with disregards towards other play styles or because they're used to playing with a map or a character that was able to defend against or attack anybody who might curse them or try and plant a poop claim on their town. They need to realize that the normal player in my experience is a casual 50-100 stat player who plays maybe 20 hrs a week. They need to focus on building the player base and these 2 things are not helping the Game grow.
Again, overall, I love most of the new stuff. Witchcraft seems really fun and a good idea but pretty bad for the game in the one aspect of being able to attack someone in the main trading town. I'd love to hear from the dev's about their ideas about how Providence is no longer any fun to hang out in and also how (or if) Stall Taxes funneling thousands of silver into the top towns has frozen the top teams in place and hurt up-and-coming towns. Do they plan changes, or is an empty Providence and Super-Rich towns what they want?
Again, I'm not criticizing the overall Development of the game so far. It's been great rediscovering all of the new stuff and new mechanics and some of the mysteries like how to make butterflies or take a shell off a turtle, but these 2 things and several other small things are hurting the game in my opinion.