Small Ideas Thread

Forum for suggesting changes to Salem.

Re: Small Ideas Thread

Postby Rele » Sat Nov 08, 2014 10:31 pm

--Option to choose whether or not to pick stuff up when digging or to toggle which items to pick up. It just gets annoying picking so much stuff up just to drop it again.
* = Pick up 0 = Do not pick up
/*\ Clay
/0\ Worms
/*\ Grubs


ect ect. Though rare items such as Traces, and shards cannot be toggled off or will have a lower chance of you getting it since you are looking for other specific items.
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Re: Small Ideas Thread

Postby JohnCarver » Sat Nov 08, 2014 10:52 pm

Nope. Part of the burden of digging is intended to be the inventory management of the additional things you get.
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Re: Small Ideas Thread

Postby agentlemanloser » Sun Nov 09, 2014 3:21 am

TotalyMeow wrote:
agentlemanloser wrote:
Ukhata wrote:just keep yer fire lit...


Hmm. No. I'd prefer a solution that doesn't require me to be tethered to my computer. If the developers want to make it so that progress bars vanish if the fire goes out, then fine, but since this is not generally the case I would argue that, due to the extreme time required to boil said terrine, it might be prudent to make it a bit less likely to suffer from a low-priority coding error.


Tenderboiled Terrine is an Advanced Cooking food that is easier and cheaper to make than most of them. Its difficulty comes with the fact that you have to keep a fire burning under it while it's cooking. In other words, the vanishing of the progress bar is intentional.


That is fine, of course - I have no issue with intended features. However, I must point out that for this intentionality to hold true, the progress bar should probably vanish each time the fire dies. I have had the progress bar carry over through single dead fire incidents and only vanish on the second dead fire instance. If this is a feature rather than a bug, then there might be a consistency issue needing refinement.
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Re: Small Ideas Thread

Postby TotalyMeow » Sun Nov 09, 2014 3:56 am

agentlemanloser wrote:That is fine, of course - I have no issue with intended features. However, I must point out that for this intentionality to hold true, the progress bar should probably vanish each time the fire dies. I have had the progress bar carry over through single dead fire incidents and only vanish on the second dead fire instance. If this is a feature rather than a bug, then there might be a consistency issue needing refinement.


There might be a bug issue needing reporting in the appropriate section instead of arguing to I don't know what purpose here.
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Re: Small Ideas Thread

Postby Potjeh » Sun Nov 09, 2014 1:55 pm

Deployable containers, like a burlap sack or something. You can put it on cursor and right click on the ground to set up 4*4 storage, and if it's empty you can right click it and put it back in inventory. Can be lifted and put on sleds etc. like a normal container.
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Re: Small Ideas Thread

Postby JohnCarver » Sun Nov 09, 2014 8:56 pm

Potjeh wrote:Deployable containers, like a burlap sack or something. You can put it on cursor and right click on the ground to set up 4*4 storage, and if it's empty you can right click it and put it back in inventory. Can be lifted and put on sleds etc. like a normal container.


This is interesting, I like this.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

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Re: Small Ideas Thread

Postby Pildream » Mon Nov 10, 2014 12:29 pm

:arrow: Liftable Items that are in shallow water tiles could have a "half sunk" graphic maybe ?

:arrow: make timber pile timer run faster for as long as a heat source is active nearby, even at the cost of some mouldy boards, for people who need some fast .

:arrow: tool rack furniture with visible graphics for tool you want to pick up so you do not have to look around to which container you have tools stored .

:arrow: weapon rack too, maybe also placable on wall :mrgreen:
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Re: Small Ideas Thread

Postby OrestNecros » Mon Nov 10, 2014 1:55 pm

Pildream wrote::
:arrow: tool rack furniture with visible graphics for tool you want to pick up so you do not have to look around to which container you have tools stored .


Toolbelt ftw?
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Re: Small Ideas Thread

Postby Pildream » Mon Nov 10, 2014 3:08 pm

OrestNecros wrote:
Pildream wrote::
:arrow: tool rack furniture with visible graphics for tool you want to pick up so you do not have to look around to which container you have tools stored .


Toolbelt ftw?


sure, but tools like hoe only need to be near fields. also it would be convenient for multiple people using them in towns


EDIT: Also give fertilizers purity bonuses, like if bonemeal or hay has 100% purity it should double fertilising power, this will add some strategy to fertilizing I think :mrgreen:
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Re: Small Ideas Thread

Postby ericbomb » Tue Nov 11, 2014 1:20 am

give option to deliver bought horses to your home stead
Rope on horse makes it follow you and will follow you across a river.
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