Witch Tool for the Job

Announcements of major changes to Salem.

Re: Witch Tool for the Job

Postby JohnCarver » Sat Nov 01, 2014 9:50 pm

Sunari wrote:Lies. I'm digging at less then half the speed i did before with +235 soil digging


Are you using a metal shovel?
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Witch Tool for the Job

Postby Sunari » Sat Nov 01, 2014 9:51 pm

JohnCarver wrote:Are you using a metal shovel?

Yes.
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Re: Witch Tool for the Job

Postby Procne » Sat Nov 01, 2014 9:53 pm

Do you have a wooden shovel in your toolbelt?
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Re: Witch Tool for the Job

Postby JohnCarver » Sat Nov 01, 2014 9:55 pm

Sunari wrote:Yes.


Do you have the skill lucky?
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Witch Tool for the Job

Postby Sunari » Sat Nov 01, 2014 9:59 pm

Procne wrote:Do you have a wooden shovel in your toolbelt?

I am not using a toolbelt.
JohnCarver wrote:Do you have the skill lucky?

No.
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Re: Witch Tool for the Job

Postby lachlaan » Sat Nov 01, 2014 10:00 pm

JohnCarver wrote:
Sunari wrote:Yes.


Do you have the skill lucky?


Actually, out of curiosity, can you check if anyone has the skill Lucky?
Exactly 6.022 x 10^23 worth of Lach molecules.
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Re: Witch Tool for the Job

Postby Scilly_guy » Sat Nov 01, 2014 10:36 pm

Procne wrote:Has the logic behind extra plenty from SC been changed in the last 4-5 months? Before chief took Salem it was very rare to get any bonus higher than 20% of SC, so the average was lower than 1/2 SC. But lately I have been getting high bonuses regularly

I got curious about the plenty bonus so I checked 50 fields that haven't had any plenty boosting fertilisers. I normalised the bonus against my SC.
The mean was 33% of SC.
The mode was 0
The median was 21% of SC
I split the results into groups of 5% and made this graph:
Image

Which looks like a positive skew to me, but a bigger data set is needed really.
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Re: Witch Tool for the Job

Postby JohnCarver » Sun Nov 02, 2014 3:31 am

Mini Patch #2:
*Players may now port with tools in their toolbelt.
*Speed in which authority is drained by Challenge Authorities is Doubled.
*Speed in which authority returns after a challenge authority is doubled.
*Wilderness Guides no longer claim to be the best guides in Boston, but instead Providence.
*Error messages with full inventories no longer claim you cannot port to Boston but instead Providence.
*march Hares now move with far greater speed.
*March Hares now lacerate their targets.
*Applying a Tourniquet now takes time.
*Females now use a feminien voice when lifting objects.
*Females now use a feminine voice when jumping
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Witch Tool for the Job

Postby fuzzball » Sun Nov 02, 2014 5:40 am

Thanks JC tool belt works great :)

Still have not found you for event.
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Re: Witch Tool for the Job

Postby JohnCarver » Sun Nov 02, 2014 5:42 am

fuzzball wrote:Thanks JC tool belt works great :)

Still have not found you for event.


Hmm... I might try to do another if there is a large demand for it. Right now I'm trying to fight back darkness creatures to keep providence safe but I'm afraid they might overpower me and storm the city.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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