i read http://salemwiki.info/index.php/Timber_Pile and tried searching forum for more info about the exact molding mechanics but could only get vague advice
so maybe devs or other people can answer following questions:
1. is the timber pile range circular like braziers? if it is circular, whats the range of it counting from the centre of the square timber pile ??
2. do only objects with a hitbox within the range give a risk to get moldy??
3. does a big object like house give same risk as 1 small object like brazier??
4. does a timber pile that is very modly affect other timber piles within range worse than just a timber pile that is little moldy???