Base Design

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Re: Base Design

Postby Eivind » Mon Oct 06, 2014 12:12 pm

Orcling wrote:I hope you're trolling. Like what, Pure iron walls? And after that? Turtle shell walls?

goldbrick Gold brick walls.
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Re: Base Design

Postby Father_Strix » Tue Oct 07, 2014 1:15 am

Make each gold brick require 25 gold bars, and then each wall segment cost 25 gold bricks. Corner post should cost 50 gold bricks. The mortar to hold this together should be that of the Gods: Tear Extract only achievable by removing the tear glands from another player yielding 0.01L. With a combined total of 25L of Tears per wall segment.

Tis a beautiful idea.
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Re: Base Design

Postby Pildream » Tue Oct 07, 2014 1:19 am

Father_Strix wrote:Corner post should cost 50 gold bricks.


and a branch ¦]
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Re: Base Design

Postby DarkNacht » Tue Oct 07, 2014 1:24 am

Orcling wrote:
JohnCarver wrote:Possibly 2 more types after brick. I would leave space for such.

I hope you're trolling. Like what, Pure iron walls? And after that? Turtle shell walls?

How about walls made from blocks of special fine tanned pelter pelts stretched over bear skulls with mortar made from pelter eggs and blood and ground snake skulls.
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Re: Base Design

Postby Orcling » Tue Oct 07, 2014 2:11 am

DarkNacht wrote:
Orcling wrote:
JohnCarver wrote:Possibly 2 more types after brick. I would leave space for such.

I hope you're trolling. Like what, Pure iron walls? And after that? Turtle shell walls?

How about walls made from blocks of special fine tanned pelter pelts stretched over bear skulls with mortar made from pelter eggs and blood and ground snake skulls.

All of these are from animals you can kill. Have you managed to break through a turtle shell yet ¦] ? It
s obvious which is superior!
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Re: Base Design

Postby ericbomb » Tue Oct 07, 2014 10:28 am

Orcling wrote:All of these are from animals you can kill. Have you managed to break through a turtle shell yet ¦] ? It
s obvious which is superior!


Pfft killing a turtle ain't hard... getting it away for it's shell even in death is the hard part..
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