Beverages, Tea, Drinks, Gluttony and so...

Forum for suggesting changes to Salem.

Beverages, Tea, Drinks, Gluttony and so...

Postby Xelmoth » Sat Oct 04, 2014 1:40 pm

I tried to get my head around the theme of alcoholics and beverages in general. Because this suggestions seems to me more detailed than the complementary post: "Drinks inside and outside of Gluttony " I desided to post a new on. I hope it is okay.

here are my thoughts on this

0. new concepts

Thirst vs drunkenness

Thirst becomes the result of a moving activity (climbing, foraging, running). This would separate working activities (using Phlegm) from moving around activities (using Beverages).
For a constant threat just standing around so to say living could also increase thirst. If you didn’t drank enough you lose consciousness. (after a while reappearing on the homestead with some thirst quenched – due to sleepwalkingly sucking water out of the soil – or so, not permadead you no?)

Alcoholics would increase drunkenness. As mentioned before this is relevant because people at the time of Salem were drunk all the time ;-).
Drunkenness would help you fight fear that you might experience if you engage a bear. But also decreases your humors Yellow and black bile. It makes it thus difficult to learn and fight while you are drunk. (what a surprise!). It could also not just reduce the black bile but decrease the regeneration of it if you consume food.


1. Beverages inside Gluttony
You drink a beverage while in gluttony and it reduce full & fed up time as well as restore “food group-percentage”. I know that there are already foods for this but it is mostly part of our culture to assume some food and some drink fit together.

To keep it “simple” let’s have not for every food group a beverage group. It should be sufficient to take famous combinations like
tea & coffee (bitter) reduces time/restores sweat stuff like berry pastry
red wine -> red meat
white wine-> seefood
schnapps -> kritters and insects …

In Addition there could be the concept of an aperitif. It must be consumed before the next food Item. It would only affect the next one or few of the specific food group from which it is the counterpart.


2. Beverages outside Gluttony
Different categories of beverages have different abilities.

Non Alcoholic:
2.1. Juce:
-quench thirst
-regenerates humors

made from: Pumpkins, Berries, Carrots, Tomatoes (Apples, cherries – Yeah!)

2.2. Tea:
-quench thirst
-counterpart in gluttony
-Allows you to sit in a rocking chair or in front of your house sip on it for a while and regenerate humors (later probably with pipes). It is a great addition for RPG and help to feel like you are really relaxing after hard day work. For the balance in game it would exchange time you need for searching food items with time to drink tea.
(Similar to the bed where you can sleep and slowly regenerate (online off course) the rocking chair could be in “cabinet maker”)

made from: herbs, dried fruits, and of course tea (boston)

alcoholic
3. Beer:
-add to drunkenness
-quench thirst
-regenerate humors
-give points in gluttony
-counterpart in gluttony

I remember that the railroad layers in early British industrial time where feed with bread and beer so it has obviously humor increasing abilities. I would tread I like normal food with the addition of weak alcoholizing effects.
I want to have hop. It would be a smaller field like 2x2 and would need wood to construct it because it grows on a scaffold. (I am so excited for such a thing)
new structures: big barrels

4. Wine
-add to drunkenness
-quench thirst
-counterpart in gluttony
-regenerates humors

Wine plants should behave like bushes. Maybe they could just be plant in this new 2x2 field to give it additional fertilizer and so on.
new structures: wine press, big barrels, wine bottles or glasses, vine cellar a 2x2 door in the floor of a building could lead to a cellar with the same dimensions like the building above

5. schnapps
-add to drunkenness
-not quenching thirst!
-counterpart in gluttony
-may give some inspiration

Everything that has to go through some kind of distillation or even double or repeated distillation to refine its quality
Vermouth, pure alcohol, fruit schnapps (Mirabelle and pear), brandy
Special ones (multiple times distilled, with aspecial caterpillar inside or from a nice cactus) helps you regenerate inspiration

4. Introducing fermentation

With alcohol there comes fermentation.

new kinds of food that has to be fermented like (cucumber, onions, pepper)
pickled gherkin
new plant: cucumber + salt in a fermenting pot (made from clay in kiln stand on the ground like urn)
normal gherkin (acid)

the whole animal thing (eggs, milk from later possibly coming cows and sheeps for cheese…)

vinegar – salad dressing

mead (made from honey which I will describe later in my second edition of “beekeeping in detail”)

water kefir to introduce some kind of lemonade or ginger ale (in earlier times alcoholic). This could be an early game alcoholic (fermenting fruits (in a clay pot) and hoping you get the culture of bacteria right – chance of failure) if you have the right culture you should keep it as the gelatinous “kristalls” for further use. Or even use purity system on the yeast and bacteria cultures introduced … I am amazed by my own ideas.
just recognize that water kefir in English is Tibicos…oO
http://en.wikipedia.org/wiki/Tibicos

And with drinking comes urination

making colored clothing (blue jeans :-D) with
Isatis tinctoria + urine in a trough to make the famous indigo color for otherwise white shirts…

Urine with some influence on the tanning liquid or as tanning fluid itself (I think urine was used at some time in history for it)

extracting red and yellow color from flowers (red devil, sunflower)
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Re: Beverages, Tea, Drinks, Gluttony and so...

Postby trungdle » Sat Oct 04, 2014 6:12 pm

I find this a very interesting post. Thank you for your efforts. I hope they will consider your ideas.
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Re: Beverages, Tea, Drinks, Gluttony and so...

Postby LoneGunman02 » Sun Oct 05, 2014 10:24 pm

I think this is a magnificent idea!
Even though there are a lot of recipes for food, the beverages section is not existing. This is very strange, since water is so precious to life in general and drinkable fluids, especially the alcoholic ones, are so precious to man in particular. The ideas are well thought over and should get considered by the developers.
Reading this brings another thing to my mind: Building vineyards on hills = making slopes necessary, that would be great!
In combination with the domestic animals there could be cheese for the vine! And the best - the longer the vine stays in the cellar, the better it gets and therefore it could be some kind of long term effort (selling them to his majesty for instance).
I can see myself standing in the dark moisture of my gigantic underground mine/vine storage, considering to bottle the barrel of the "2014 south-hill" vintage or let is stay for just another year ... (RL of course).

Good job!
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Re: Beverages, Tea, Drinks, Gluttony and so...

Postby pistolshrimp » Mon Oct 06, 2014 3:49 am

It is not sufficient enough to simply ask can we do this in the game, but also does it fit with the theme. Does urinating on flowers from Asia to make blue jeans fit with the theme of colonial New England?
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Re: Beverages, Tea, Drinks, Gluttony and so...

Postby Sephorin » Mon Oct 06, 2014 4:01 am

pistolshrimp wrote:Does urinating on flowers from Asia to make blue jeans fit with the theme of colonial New England?

I would say almost certainly yes.
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Re: Beverages, Tea, Drinks, Gluttony and so...

Postby Xelmoth » Mon Oct 06, 2014 10:15 am

pistolshrimp wrote:It is not sufficient enough to simply ask can we do this in the game, but also does it fit with the theme. Does urinating on flowers from Asia to make blue jeans fit with the theme of colonial New England?


It is used in europe since the 9. century. I allway thought that this is one of the most famous ways to make color.

ah and i mixed this up. Indigo came later from india (hence the name) - so urine with woad would probably be the right way of making color (at least the blue) in salems time
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Re: Beverages, Tea, Drinks, Gluttony and so...

Postby pistolshrimp » Mon Oct 06, 2014 4:08 pm

Xelmoth wrote:
pistolshrimp wrote:It is not sufficient enough to simply ask can we do this in the game, but also does it fit with the theme. Does urinating on flowers from Asia to make blue jeans fit with the theme of colonial New England?


It is used in europe since the 9. century. I allway thought that this is one of the most famous ways to make color.

ah and i mixed this up. Indigo came later from india (hence the name) - so urine with woad would probably be the right way of making color (at least the blue) in salems time


I was taking a single example, my critique is not on making dyes from urine, but that Salem has a unique feel that should be vetted against ideas, Europe is a big place and 2 months away by sea, also connected to Asia and Africa. Things that happened there didn't neccessarily happen in the colonies. Sorry, I'm a stickler for this stuff.

I do support alcohol in the game, and tea, not sure yet about coffee. Check out this article for some crazy colonial drinkin history.
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Re: Beverages, Tea, Drinks, Gluttony and so...

Postby ImpalerWrG » Mon Oct 06, 2014 11:31 pm

My understanding was that Coffee was present in the colonial period, though naturally very expensive.
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Re: Beverages, Tea, Drinks, Gluttony and so...

Postby Xelmoth » Tue Oct 07, 2014 1:52 am

there are probably some products that would be imported.

tea (the plant), coffee

Indigo (the color - blue) until the 17th century was extracted from woad then the real indigo (plant) was cultivated and delivered more coloring substanz than the woad.
The funny part in the "western" civilization it was MAINLY cultivated in the american colonies. I asume this famous Salem period is the end of the 17th century so it could be realistic to have even boath coloring blue a normal (woad) and an advanced one(indigo).
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Re: Beverages, Tea, Drinks, Gluttony and so...

Postby trungdle » Tue Oct 07, 2014 3:56 am

I totally agree on jean-making as the new theme for Salem. The new devs is in America anyway ¦]
But seriously, there will never be too much things to farm. +1
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