Settling skill was too hard to get because of Perennial Phil

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Re: Settling skill was too hard to get because of Perennial

Postby ULGMsean » Wed Oct 10, 2012 2:06 pm

I find settling skill easy to get. First time i played is that made temporary camps then getting important skills before i could make my permanent home.
And i spend 0 silver just to get it.
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Re: Settling skill was too hard to get because of Perennial

Postby Shed » Wed Oct 10, 2012 2:24 pm

ZtyX wrote:Yeah, thanks for explaining it to me. .. I didn't realize this as I'm just a beginner.


Games aren't supposed to be easy.

PS2Forum wrote: The problem, as with many modern games, is that either the CEOs of the publisher that has no clue about gaming, or the devs themselves, consider the target playerbase to be utterly drooling moronic fools that would never be able to comprehend anything more advanced than "go here, shoot, respawn, go back".
I call it the Call of Duty syndrome.

Meanwhile they completely forget the success of complex games in the past, when OUR generation was nothing more than dumb little kids, yet we could STILL understand those games.
I was a dumb little kid when i played Civilization, yet i understood it. I played X2: The Threat, yet i understood it. I played Europa Universalis, yet i understood it. I played Phantasmagoria and Monkey Island and Flight Sims where you had to manually push every single button to start the fuel pumps and engines, yet i understood it.

Today, game devs / publishers (whoever is to blame for that particular game) assumes we're all a bunch of blithering idiots. It frankly offends me, and gives me less excitement for these games.
Civ 5 compared to Civ 4.
Microsoft Flight compared to Flight Simulator X.
The list grows every year. It's sad.

Not only is it caused by an assumption that modern gamers are absolute *******, it actually makes them more dumb too by never challenging their minds. I dread to imagine what games in 2022 will be like. If gamers today are brought up with the complexity of "press X, win". What will games in 2022 be like?
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Re: Settling skill was too hard to get because of Perennial

Postby baronbowden » Wed Oct 10, 2012 2:31 pm

Couldn't agree more about CIV 5.

Thank god for paradox.
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Re: Settling skill was too hard to get because of Perennial

Postby Shiroberus » Thu Oct 11, 2012 1:56 pm

Savage Charm.
What can you expect
From filthy little heathens?
Their skins are hellish red
They're only good when dead
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Re: Settling skill was too hard to get because of Perennial

Postby ramuller » Sun Oct 14, 2012 6:32 pm

milonti wrote:What chiprel said, but do like 2 captivating flames in a row instead of just one at 70%. Its a bit more efficient that way. Or use Cross-Shaped Wood Splinters. I dont think I used any captivating flames myself. PP skills are supposed to be hard to get. Settling is no exception XD

I used the Cross-Shaped Wood Splinters. I just ground chopping trees from 0% to about 50% and eventually got a few.
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Re: Settling skill was too hard to get because of Perennial

Postby anfros » Sat Oct 20, 2012 1:09 am

My advice would be to just keep walking around until you have the inspirationals needed to get settling and the skills relevant to actually being able to use the claim. Also if you haven't ever found a singing old log or got indian tracking and is going for settling you are doing it wrong. there is no reason to get a claim that early in the game. Better to just wander around, earn silver and learn skills. Personally I walked for about 12-15 in game hours before even thinking about getting a claim. and in that time I managed to find a nice spot for said claim.
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Re: Settling skill was too hard to get because of Perennial

Postby Slaya15 » Wed Oct 24, 2012 11:52 pm

I'd like to take the time to explain a few things that will help players in the future with getting settling, and correct the mistakes even learned players have made on your thread. First of all let me address that while a new player attempting to get perennial philosophy isn't very easy, one brain purchased from a player is about 5-6 silver, and a singing log purchased from a player is about 10 silver. Either of these would suffice. Just make a leanto, teleport to Boston, and ask around. Some players would give you a brain for free I'm sure. You don't have 6 silver? That's quite alright. Check inside logs, tree stumps, and bushes for dried rattler hides, make a leanto, and teleport to Boston to sell them at a white cloth stall for 4 silver each. Lo and behold, you have enough silver now after 1-2 hides like this. Now to address the other issue, of learning ability. You guys might think that if I learn 10 of X inspirational, and then learn 1 of Y inspirational, it resets the learning ability to 70%, but it doesn't. The displayed learning ability only shows up the % yield for that last curio you learned. So if you learn 5 crosses, and 1 flame, and see your LA is back to 70%, cursor over the crosses and you will still see severely diminished returns, meaning after a while it doesn't matter how many "filler" inspirationals you add, you still will be at 0% for the ones you are spam learning. I hope this post helps players in the future both understand the inspiration learning ability system, and helps players understand that it's not as hard as you might think to get settling.
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Re: Settling skill was too hard to get because of Perennial

Postby ramuller » Thu Oct 25, 2012 1:21 am

Slaya15 wrote:...

Now to address the other issue, of learning ability. You guys might think that if I learn 10 of X inspirational, and then learn 1 of Y inspirational, it resets the learning ability to 70%, but it doesn't. The displayed learning ability only shows up the % yield for that last curio you learned. So if you learn 5 crosses, and 1 flame, and see your LA is back to 70%, cursor over the crosses and you will still see severely diminished returns, meaning after a while it doesn't matter how many "filler" inspirationals you add, you still will be at 0% for the ones you are spam learning. I hope this post helps players in the future both understand the inspiration learning ability system, and helps players understand that it's not as hard as you might think to get settling.

This is not my experience at all. If I use 3 of one inspirational and 1 of a second and finally 2 more of the first inspirational, I get 70% and then 50% from that last 2 inspirationals. I use this feature all the time while using A Taste of Autumn to gain new levels of Cloak & Dagger (it gives 300 base points).
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