Procne wrote:Destructible houses in Boston... really?
The question is why you should enter a someone else's house in the first place? Such a malicious intent must be punished in the name of Justice. Destroyed house is just collateral damage.
Procne wrote:Destructible houses in Boston... really?
JohnCarver wrote:Yes, I am fully aware that some people like to use the term 'bugs' for things they don't think should be possible. Unfortunately, as has been addressed several times. I reserve the term bug for something that happens that is 100% unintended AND a mechanic that I feel necessary to permanently remove. In this case, neither of those apply. Players who don't want to KO to things that they didn't realize could KO them, are playing the wrong game.
Eivind wrote:The question is why you should enter a someone else's house in the first place? Such a malicious intent must be punished in the name of Justice. Destroyed house is just collateral damage.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
Sunari wrote:Being in providence should be just as safe as being offline.
Summonable scents respect this.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
Heffernan wrote:still doesnt mean we need more ways to give imbecile assclowns like Darwoth more ways to abuse a broken system fyi.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
JohnCarver wrote:Heffernan wrote:still doesnt mean we need more ways to give imbecile assclowns like Darwoth more ways to abuse a broken system fyi.
When a house collapses, and you are inside, it is reasonable that you would be knocked unconscious. I see no broken system here, I would remind people that I have a special hat for people who lack the wisdom to realize there is little point to argue with a developer about what 'their' intentions are. As you cannot possibly know the intentions of another human any better than they do.
Heffernan wrote:
depends on the slots and difficulty relly <3
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
JohnCarver wrote:Players who don't want to KO to things that they didn't realize could KO them, are playing the wrong game.
JohnCarver wrote:Yes, I am fully aware that some people like to use the term 'bugs' for things they don't think should be possible. Unfortunately, as has been addressed several times. I reserve the term bug for something that happens that is 100% unintended AND a mechanic that I feel necessary to permanently remove. In this case, neither of those apply.
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