JohnCarver wrote:It is my understanding that Haven doesn't have a map where it takes 30+ hours to go from point A to point B.
Walking across the whole map would not be considered local anymore now would it. What matters is not map size but population density, particularly within the well settled zone within which the wilderness guide will spawn you. In that area a radius of a half hour walk will generally contain several hermit camps that are potential customers.
JohnCarver wrote:It is also my understanding that Haven does not have a Boston.
No it did not, but it did have Brogdar in early versions, a central point at which everyone spawned, it became a complete wasteland and bloodbath because of excessive population density. Then they made spawning random over the whole map or by Hearth Secret, that completely decentralized things. Later the development of crossroads allowed fast travel linkage of the whole map with a central city (very Boston like) entirely player created and player run, but you didn't lose your local connections because of the need to make bilateral agreements between towns to form all these fast travel links and the fact they were distance limited so travel was done with a whole series of hops, like riding a subway.
JohnCarver wrote:'Localized' things are not going to be a providence thing. I'm also not convinced on all these benefits of 'neighbors'.
You want to meet strangers, you go to town, you want to make friends, you form a town with them. I don't understand or support this demand for 'friends' who are not good enough to invite to your town, but are somehow cool enough to leave in your backyard, that are somehow more interesting than somebody you simply meet in Providence.
There is a spectrum from friend that I invite into town all the way to 'kill-on-sight' and that will invariably include folks in the middle that I won't invite in, nor would I want to initiate hostilities to try to drive them away, I would simply keep having them as neighbors until they become one or the other, with trade I'd be able to actually do something with them and perhaps figure them out. Relationships like this add more tension and interest because they not screened, in Boston I'm having only the interactions and relationships I want to have because I can just cut off anyone who I don't like. Unlike your nose, you can not pick your neighbors. You yourself spoke passionately about not having our experiences in the game screened, and having to take the game world and the other players in it as they are. Putting all the trading and meeting of people through Boston is actually allowing and encouraging that very same screening of experience.