In support of Town Stalls

Forum for suggesting changes to Salem.

In support of Town Stalls

Postby ImpalerWrG » Thu Oct 02, 2014 11:32 pm

In a recent posting on the Development Road map JC drops some teasers about how stalls will work, and simultaneously dismisses the notion of having stalls in towns for either trading with neighbors, or internally within the town. Here is the relevant quote.

JohnCarver wrote:Stalls are not going the direction I'm sure many are looking for, but as with everything we do, that doesn't mean it has to be the end of the discussion or development of the item.

Private, off boston, stalls are not going to be a thing. I don't necessarily see anything wrong with it other than I would want such a thing destroyable, which I think would then mean nobody would use it given the huge map sizes. Sure its nice if a town had one for their own members, but you can also leave things in a community shed etc. etc. if it is just for your own town.

Taxes will be high.

Only one character per stall.

No you cannot alt spam stall ownership.

The rest of their mechanics will will be pretty similar to those who remember them in pre-providence days.


While I have no issue with how Boston stalls look to be going (though I'm sure I'll ***** at that high tax rate once I see it), I'm more concerned with the lack of support, interest or even though put towards local stalls. JC has stated he never played Haven&Hearth so I think he's been deprived of a key perspective here on the value of a local trade. Trade with your neighbors is very fun, it has a far more 'personal' feel to it from Boston trade, even if done by stall your very likely to kin and communicate with your customers as they come buy town, and then they will haggle over the prices and we will see more player interactions. Both the buyer and seller are 'captive' to a degree and that creates a very different relationship and a long running one, long relationships are deeper and more intense, for good or ill.

Now to address some of JC's specific (and very silly) concerns. Should stalls be destructible and lootable, HELL YES, a stall should be just like a locked chest, smash it and you can pick up the contents. But this doesn't mean that we will have a mass looting problem that would make the stall useless, because we already have the solution implemented on the existing town stalls, buy/sell FROM A DISTANCE. The town simply places the stall behind a wall (or three), and the customer dose his business over the wall. Stealing from the stall is now done exactly the same way as stealing anything else in the town, by smashing the wall first. If we feel that is an adequate security threshold for everything else in town then their is no good reason to make stuff for sale any different, in fact the trading of stuff in Boston on a character or in a soon to be implemented stall is MORE secure then it being anywhere in your base.

Large distances on the other hand are a bit trickier of a problem, but I think it is a significant self-correction potential here, people disperse themselves as much as possible because all neighbor iterations are undesirable now. With local trade we will see more clustering around towns that offer stalls. Still their may be a need for some kind of distance-limited fast travel option available, I would limit it harshly, I'd say a character needs to go to the town first and then interact with some structure placed by the town (so no visitors if you don't want em) set it as their 'local town', then can then travel between it and their homestead. The distance limit would be short, no more then a half hour walk I'd think, perhaps modified by skills/humor/having a horse etc. Some good ideas have already been proposed for how fast-travel to and from Boston could be nerfed, I'm all for that so long as local travel gets put under the same system with a lower costs commensurate to the shorter distances involved.

Lastly the use of stalls inside a town for internal commerce, this is a good thing too, though I consider it secondary to the value from local neighbor trading. Internal trade would just be another option for how to organize a town. Rather then everything being a communally run castle, you wold have the option to go with something more akin to how a real town works, separate private properties that interact with each other on a purely commercial basis. These internal stalls can certainly have some kind of tax on them, mostly likely done through increased authority drain on the town.
User avatar
ImpalerWrG
 
Posts: 293
Joined: Mon Dec 10, 2012 11:42 pm

Re: In support of Town Stalls

Postby JohnCarver » Fri Oct 03, 2014 3:03 am

It is my understanding that Haven doesn't have a map where it takes 30+ hours to go from point A to point B.

It is also my understanding that Haven does not have a Boston.

'Localized' things are not going to be a providence thing. I'm also not convinced on all these benefits of 'neighbors'.

You want to meet strangers, you go to town, you want to make friends, you form a town with them. I don't understand or support this demand for 'friends' who are not good enough to invite to your town, but are somehow cool enough to leave in your backyard, that are somehow more interesting than somebody you simply meet in Providence.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
User avatar
JohnCarver
Site Admin
 
Posts: 6826
Joined: Fri Jun 06, 2014 3:02 am

Re: In support of Town Stalls

Postby Orcling » Fri Oct 03, 2014 3:31 am

JohnCarver wrote:It is my understanding that Haven doesn't have a map where it takes 30+ hours to go from point A to point B.

It is also my understanding that Haven does not have a Boston.

'Localized' things are not going to be a providence thing. I'm also not convinced on all these benefits of 'neighbors'.

You want to meet strangers, you go to town, you want to make friends, you form a town with them. I don't understand or support this demand for 'friends' who are not good enough to invite to your town, but are somehow cool enough to leave in your backyard, that are somehow more interesting than somebody you simply meet in Providence.



People who already know where you live(and nearby at that) wont sell you scented goods.
User avatar
Orcling
 
Posts: 637
Joined: Mon Mar 11, 2013 9:53 pm

Re: In support of Town Stalls

Postby LOMS » Fri Oct 03, 2014 3:41 am

JohnCarver wrote:It is my understanding that Haven doesn't have a map where it takes 30+ hours to go from point A to point B.

It is also my understanding that Haven does not have a Boston.

'Localized' things are not going to be a providence thing. I'm also not convinced on all these benefits of 'neighbors'.

You want to meet strangers, you go to town, you want to make friends, you form a town with them. I don't understand or support this demand for 'friends' who are not good enough to invite to your town, but are somehow cool enough to leave in your backyard, that are somehow more interesting than somebody you simply meet in Providence.


Actually, H&H map is pretty huge too. I think it even bigger, then Salem's.

I totally support this topic, would be VERY HAPPY to use City Stall to trade/barter within my city and/or with my suburb, someday.
As a CON i want to mention - that's much more healthy for this game, then a TELEPORTATION to Capital City for barter. And, there finally will be a point in neighborhood, agglomeration and making large suburbs around cities.

Now to address some of JC's specific (and very silly) concerns. Should stalls be destructible and lootable, HELL YES, a stall should be just like a locked chest, smash it and you can pick up the contents. But this doesn't mean that we will have a mass looting problem that would make the stall useless, because we already have the solution implemented on the existing town stalls, buy/sell FROM A DISTANCE. The town simply places the stall behind a wall (or three), and the customer dose his business over the wall. Stealing from the stall is now done exactly the same way as stealing anything else in the town, by smashing the wall first.

Damn, I could even make some tradeposts this way.
User avatar
LOMS
 
Posts: 568
Joined: Wed Aug 01, 2012 3:09 am
Location: Mordor, Russia

Re: In support of Town Stalls

Postby Icon » Fri Oct 03, 2014 3:49 am

Do this and I will set up a stall, and leave a fighter next to it, and slaughter everyone that comes to it.

Its a grief factory, and I'm against all of this, for many reasons.
Image
User avatar
Icon
 
Posts: 1722
Joined: Tue May 28, 2013 8:29 pm
Location: Pennsylvania

Re: In support of Town Stalls

Postby LOMS » Fri Oct 03, 2014 4:53 am

Icon wrote:Do this and I will set up a stall, and leave a fighter next to it, and slaughter everyone that comes to it.

Its a grief factory, and I'm against all of this, for many reasons.


But you may do that today, without a stall. Just stand somewhere in your town and kill all your citizens. Or go for a walk, play camper near someone's base.
User avatar
LOMS
 
Posts: 568
Joined: Wed Aug 01, 2012 3:09 am
Location: Mordor, Russia

Re: In support of Town Stalls

Postby RyanS77 » Fri Oct 03, 2014 4:56 am

JohnCarver wrote:It is my understanding that Haven doesn't have a map where it takes 30+ hours to go from point A to point B.

It is also my understanding that Haven does not have a Boston.

'Localized' things are not going to be a providence thing. I'm also not convinced on all these benefits of 'neighbors'.

You want to meet strangers, you go to town, you want to make friends, you form a town with them. I don't understand or support this demand for 'friends' who are not good enough to invite to your town, but are somehow cool enough to leave in your backyard, that are somehow more interesting than somebody you simply meet in Providence.


This.
User avatar
RyanS77
 
Posts: 93
Joined: Wed Aug 20, 2014 5:14 am
Location: Illinois, USA

Re: In support of Town Stalls

Postby pistolshrimp » Fri Oct 03, 2014 4:58 am

How would you even begin to protect a local stall? For braziers to kick in it would have to be claimed and therefore everyone buying from your stall would have to be kinned. So either you have to give all your neighbors trespasing into your base... or build a whole new claim and THEN give everyone trespassing. Which according to the admiral, "It's a trap!" I wouldn't go in there.

Or they would have to be industructable... No.

Or just for town only trade... what's the point?
User avatar
pistolshrimp
 
Posts: 1826
Joined: Sun Mar 31, 2013 6:38 pm

Re: In support of Town Stalls

Postby LOMS » Fri Oct 03, 2014 5:05 am

pistolshrimp wrote:How would you even begin to protect a local stall? For braziers to kick in it would have to be claimed and therefore everyone buying from your stall would have to be kinned. So either you have to give all your neighbors trespasing into your base... or build a whole new claim and THEN give everyone trespassing. Which according to the admiral, "It's a trap!" I wouldn't go in there.

If you're talking about the towns, you should know,that you don't need to be kinned with someone to walk on village claim freely.


pistolshrimp wrote:Or they would have to be industructable... No.

I see you haven't read the OP. This one regards to first quote too, you have missed part about stall protection.
User avatar
LOMS
 
Posts: 568
Joined: Wed Aug 01, 2012 3:09 am
Location: Mordor, Russia

Re: In support of Town Stalls

Postby cannibalkirby » Fri Oct 03, 2014 5:11 am

Actually I think having a stall that you could have within your town would be a very neat idea, I certainly don't see the harm in it. It would need to be destroyable obviously but in a well protected town it would be secure. It might also be nice to advertise for new people joining a town that your town has reduced price of goods for sale over Boston and other local trade which you would normally have to either contact shops via forums and then schedule a barrel trade.
All in all I do hope we get personal stalls for our towns to experiment with.
Ikpeip wrote:How can I be derailing my own thread?
User avatar
cannibalkirby
 
Posts: 527
Joined: Tue Oct 15, 2013 11:39 am
Location: Ronoake

Next

Return to Ideas & Innovations

Who is online

Users browsing this forum: No registered users and 1 guest