Poison Blades

Forum for suggesting changes to Salem.

Poison Blades

Postby Jackxter » Thu Oct 02, 2014 6:51 am

A simple concept I got from this guy...

Image


...after watching POC 4: Stranger Tides.

Poisons can be used to amplify the effects of all bladed or semi-bladed melee weapons. Applying poison to a blade will give it said poison effect in percentile form. Naturally, every time the blade is used the percentile goes down. The higher the percentile, the higher chance of poisoning something when you strike at it. Poisoning something is never a 100% guarantee, however, to prevent there from being way too easy hunting (yes, it'd work on animals). Poison would work the same as rattler poison does already, slowly decreasing humors until whatever it is you poisoned dies. There could be different types of poison that could decrease different humors. Naturally, this'd be a thing for potion makers. This would also give people more of a reason to have anti-toxins handy.
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Re: Poison Blades

Postby Sephorin » Thu Oct 02, 2014 6:54 am

Neat idea.
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Re: Poison Blades

Postby JohnCarver » Thu Oct 02, 2014 7:28 am

Yes we most certainly have plans for poisoned weapons in the future.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Poison Blades

Postby ImpalerWrG » Thu Oct 02, 2014 8:55 am

Can we poison food? A certain gluttonous developer might then succumb to the poison ¦]

P.S. Poison making has got to be a witch skill, but I'd be cool with them selling it to other folks to use.
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Re: Poison Blades

Postby Father_Strix » Thu Oct 02, 2014 5:22 pm

ImpalerWrG wrote:Can we poison food? A certain gluttonous developer might then succumb to the poison ¦]

P.S. Poison making has got to be a witch skill, but I'd be cool with them selling it to other folks to use.


I support this here idea twenty-five fold.
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