Potjeh wrote:Adjacent bushes are critical for making pretty hedgerows, please don't ever nerf. And fix it so we can plant them like this straight from the pot.
inb4 bush walls.
Potjeh wrote:Adjacent bushes are critical for making pretty hedgerows, please don't ever nerf. And fix it so we can plant them like this straight from the pot.
JC wrote:I'm not fully committed to being wrong on that yet.
Procne wrote:But they don't splash and with even 1 layer you can stack them so close that one would need to destroy like 2-4 before he could walk through
JC wrote:I'm not fully committed to being wrong on that yet.
LOMS wrote: Also, you will follow a good practice if you will repair the game instead of punishing people for using broken mechanics.
JohnCarver wrote:anybody who argues to remove a mechanic that allows "yet another" way to summon somebody is really a carebear in disguise trying to save his own hide.
MagicManICT wrote:LOMS wrote: Also, you will follow a good practice if you will repair the game instead of punishing people for using broken mechanics.
Are you asking or telling?
Those that abuse broken mechanics have no rights to tears as long as the mechanic as been identified as broken. Abuse at your own risk. I realize that us power gamers need to find every edge case to ab... gain an edge, but some things, such as this, should be asked before using extensively. (Personally, I think it's obvious after the farms were fixed, but who am I to make such decisions?)
As far as "repairing" vs "punishing," there are only so many man hours in a week, and dev time is precious. Bugs have to be prioritized. Just because it's identified doesn't mean it can be fixed in the next week. Anyone that has taken management training and/or read "The Mythical Man-Month" should be able to tell you, adding more people doesn't make the problems go away faster, and can often be detrimental to production. If abuse of a bug warrants disciplinary action, I'm all for the devs dishing it out. It's one thing to push the edge cases, another to push known bugs that are on the "fix" list (or fail to report an issue and abuse without dev knowledge).
Feone wrote:Adding a punishment (losing bushes) to those who did it would require additional efford in coding a mechanic to detect and get rid of this.
JohnCarver wrote:anybody who argues to remove a mechanic that allows "yet another" way to summon somebody is really a carebear in disguise trying to save his own hide.
MagicManICT wrote:Feone wrote:Adding a punishment (losing bushes) to those who did it would require additional efford in coding a mechanic to detect and get rid of this.
Time? Yes. Code? not really. it's just a purge of the database. if my database skills are up to snuff, it should take about 15 minutes to write the script to do so. (Note that I'm not figuring in the time to run said script on a test set and blah blah blah). Why allow people to keep what shouldn't have been? That sounds a lot like saying "no, don't do that" and then turning your back and ignoring the bug abuse.
JohnCarver wrote:I certainly reserve the right to nerf bushes in places they shouldn't be. Don't put them in mines or houses if you don't want them to wither and die one day.
JohnCarver wrote:anybody who argues to remove a mechanic that allows "yet another" way to summon somebody is really a carebear in disguise trying to save his own hide.
JC wrote:I'm not fully committed to being wrong on that yet.
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