Did anyone else Lose their last location?

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Re: Did anyone else Lose their last location?

Postby loftar » Wed Oct 01, 2014 10:16 pm

JohnCarver wrote:If you can provide me one of the 20 ways your suggested 'fix' would actually break the game and open exploits

Well, to be fair, he didn't actually suggest a concrete fix at all, but just demanded "a" fix. ^^
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Re: Did anyone else Lose their last location?

Postby JohnCarver » Wed Oct 01, 2014 10:18 pm

loftar wrote:Well, to be fair, he didn't actually suggest a concrete fix at all, but just demanded "a" fix. ^^


Oh? I thought somewhere in there he demanded that players keep their inventories, quite simply.
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Re: Did anyone else Lose their last location?

Postby loftar » Wed Oct 01, 2014 10:21 pm

The closest I could spot to a suggestion was where he suggested the game should figure out the player's intention and let him log in only if he didn't intend to exploit the game, but I might have missed that. There have been a few walls of text in this thread, after all.
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Re: Did anyone else Lose their last location?

Postby kai » Thu Oct 02, 2014 5:31 am

i had this a long while ago when entering a mine as it seems to place you at random spots and i crashed. tried log in and got the respawn and lose invent, had all my shiny items (/cry) ran an alt to the spot and the items were inside the wall of the mine and not retrieveable. after this i got same error on main charater for a few days constantly when ever i logged out.
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Re: Did anyone else Lose their last location?

Postby Necromateur » Thu Oct 02, 2014 12:30 pm

JohnCarver wrote: Something occupied your space after you logged out, you are encouraged to log out in a safer place next time.


Not wanting to beat a dead-horse here, but I do want to make one thing very clear -- I was standing next to my claimstone when the server went kaput. I was stoking a fire.

And perhaps you were giving advice and not necessarily referencing this particular incident -- I get that -- but in this case, that's not what happened. You call it a game mechanic? And sure it is, but that mechanic, in fact, has a bug built in it inherently simply because the code of 'intention' is not there. . . granted, coding someone's intent is quite a feat, but given how awesome this game is, and that it came from the brain of one man -- loftar-- I have every faith that he can pull it off.

JohnCarver wrote: If you can provide me one of the 20 ways your suggested 'fix' would actually break the game and open exploits, I'll remove it asap.


I'm a beginner programmer and it took me an hour to figure out why the heck I was getting "multiple definitions of (string variable)," so in terms of code -- it's not going to come from me. As for an algorithm of sorts? I'll do my best, absolutely.

BUT, I'd have to understand what all the players would do in order to exploit the "inventory stays TP" thing. Someone said to get over walls? I dunno.

So here are a few suggestions -- feel free to tell me why they won't work --

1) Someone said they'd use it to climb over fences --

Player in middle of fence?

Check - is it player's property? No?
Move Player 2-3 tiles away from fence, and away from whatever claimstone/homestead resides inside fence, respawn there.
if(player tries again within 'x' number of minutes)
Spawn player @ own claimstone, drop inventory at fence area.

Yes - player's property and within 'x' number of tiles
spawn player @claimstone w/inventory.

2)Was Player 'close' to mine shaft entrance?
if yes(spawn outside mineshaft, keep inventory)
if no(check other 'things')

3)Check - is Player loc blocked by (animal?flower?other spawnable entity?)
if yes(move 1 tile away from original location
as long as it does not place player inside fence/claimstone, etc.
if no(check 1,2 *yes, this would be above the other two?*)

Etc. etc. etc.

The objective is to code 'intent'. That will fix the mechanic's bug insofar as it doesn't understand whether player is exploiting or in the wrong place at the wrong time.

Also, in the even that the server forces a respawn because of location obstruction, the items could be dropped 1-2 tiles away from where player was last, but have that inventory be 'safe' for the next 30 minutes or so. That is a way to fix it.

This way, the player has the ability to run out there and grab it without having items disappear and without having them stolen. If player does not make it in time, then the server should log all the inventory, let it do what it normally does, and in the even the player wasn't exploiting the game, he/she can put in a support ticket to receive any items he/she paid money for.

Not trying to be an ass or a know-it-all here, but what you call a 'mechanic' I call a 'bug', because it's intended to reduce exploitation, but what it's actually doing is hurting gameplay whenever the player isn't at fault.

loftar wrote:
JohnCarver wrote:If you can provide me one of the 20 ways your suggested 'fix' would actually break the game and open exploits

Well, to be fair, he didn't actually suggest a concrete fix at all, but just demanded "a" fix. ^^


That's actually incorrect -- I did suggest ways to fix it. And I didn't 'demand' anything:

Necromateur wrote:But, now we have another issue -- player exploit versus being in the wrong place at the wrong time. I ask that Loftar fix this so that players that just happened to be standing in a spot where a bunny rabbit just hopped, or a fence closed, or whatever, don't have to lose their inventory.


I point to where I said "I ask that loftar fix this".

Necromateur wrote:
Anyway, you can either leave items in the inventory, or have them spawn at your homestead (in front of leanto or claimstone), and those items are 'safe' from raiding parties. Why this? Because it was of no fault of the player. When the server ***** up, it should compensate itself for that.



Here's where I made a suggestion as to how to fix it.

So don't hate on me too much. I was wrong about the message. I apologized and I'll move on from here, but this 'mechanic' is buggy and I'm asking you to look into ways to fix it. I'm not asking for compensation and never was. I just think it can harm someone's gameplay if they lose something extremely valuable when their intent wasn't an exploit.

Hope this helps, Loft. And good job with the game, man. Hopefully one day I can do something like this -- gotta' crawl before I can walk though. :)
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Re: Did anyone else Lose their last location?

Postby trungdle » Sat Oct 04, 2014 6:42 pm

Necromateur wrote:So don't hate on me too much. I was wrong about the message. I apologized and I'll move on from here [...]

Hope this helps, Loft. And good job with the game, man.[...]

That's what I want to hear. Was annoyed by reading through but happy ending.
You thought I quit.
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Re: Did anyone else Lose their last location?

Postby Necromateur » Sat Oct 11, 2014 4:10 am

Did they change this?? Now I just got this message:

Image

I want to clarify that now it says (not losing everything in your inventory) versus it having said (losing everything in your inventory).

Can John or Loft confirm this is a 'fix' or was this always there?

Also, I just realized where I had logged out. . . I was standing (basically) inside my claimstone, because I had just finished paying for all of its upkeep. If that's the case, and it won't allow us to log back in to the tile our claimstone is on, that's funny, because it will log me back in inside the claimstone won't it? LOL. :)

Anyway. Jes' tryin' to figure it all out is all.
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Re: Did anyone else Lose their last location?

Postby loftar » Sat Oct 11, 2014 5:15 am

Necromateur wrote:Can John or Loft confirm this is a 'fix' or was this always there?

It has always been there; it allows you to keep your inventory whenever the logout position is on your claim, or in Boston (whenever you would have been able to fast-travel to your homestead with items in your inventory, in other words).
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Re: Did anyone else Lose their last location?

Postby Necromateur » Sat Oct 11, 2014 11:12 am

loftar wrote:
Necromateur wrote:Can John or Loft confirm this is a 'fix' or was this always there?

It has always been there; it allows you to keep your inventory whenever the logout position is on your claim, or in Boston (whenever you would have been able to fast-travel to your homestead with items in your inventory, in other words).


It didn't work last time. :(

But anyway, that's very good to know. Thanks loft. :) I didn't want to hit 'yes' without making sure. lol. :P
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Re: Did anyone else Lose their last location?

Postby trungdle » Sat Oct 11, 2014 6:58 pm

I have been having that message since forever. It is not changed.
You thought I quit.
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