Kandarim wrote:I'm feeling weirdly drawn towards this asinine (see what I did there?) discussion.
Necromateur wrote:Who's the dunce? The person handing out an item that hinders a person's gameplay because he/she is butthurt that someone doesn't just say "yes, your holy lord Carver. . . whatever you say your holy lord Carver," or the person that finds a bug and insists what happened happened.
You didn't "find a bug". Such an error message simply does not exist in the server code. How then could you have gotten it?
Necromateur wrote:Or maybe Lofta needs to run back through his code and fix the bug where the server says "oh my god. . . he's in a fence or a canoe. . . WHAT THE ***** DO I DO NOW????" -- "okay, just wipe inventory and respawn.
Maybe THAT bug should be fixed, ya' think? Even though that's not what happened in my case, that's still a bug of ****** programming in my humble opinion. ****** insofar as they know about it, but do nothing to fix it.
That is not a bug, but a bunch of exploits waiting to happen if it were solved in another way. If you are not able to see that, I hope it gets implemented for the area around your claim and we are all given the coordinates.
It most certainly is a bug. If the server is unable to respawn you inside of a canoe, OR if when walking through a fence it doesn't think you're "in a location," that's an issue with the code. It's very easily fixed (in terms of what to do. . the application may not be as easy). And at least one other person has stated this happens 'often', and that the items from inventory are placed outside the gate when the server has an issue not placing you properly (i.e. in the canoe or in the square of the fence). In these cases, where an 'unnecessary server respawn occurs', items can be left in the inventory. . . the server knows when it just farted. . . so it shouldn't remove inventory simply because it went half-retarded and didn't know what a canoe was.
Anyway, you can either leave items in the inventory, or have them spawn at your homestead (in front of leanto or claimstone), and those items are 'safe' from raiding parties. Why this? Because it was of no fault of the player. When the server ***** up, it should compensate itself for that.
You say no error message exists, but it absolutely does:
Sunari wrote:I think you read that wrong, The message is supposed to say your last location was obstructed.
Obviously you don't get to keep your current inventory if you choose to log in at your homestead as "Traveling" only allows items when porting between your homestead and providence.
-- in my case, no options were given to spawn at my last location. . . I was forced to respawn at my homestead and my stuff was gone. And it did NOT say 'obstructed'.
Heffernan wrote:
u sure it didnt say you will keep your inventory? it did that for me..
-- either something happened to him during that server crap out, or he's referencing another time. Either way, he got to keep his inventory, I did not. But did he say the message doesn't exist? Nope. He actually implied that it does exist and he was able to keep his items. . . .
Tammer wrote:This happens fairly often actually. If you are going through a gate when your client (or the server) crashes, then it will consider your position obstructed and will force you to log on at your leanto with your stuff dumped around the gate. If you are canoeing, it will consider your canoe to be blocking you and you won't be able to log on there unless you move the canoe with another character.
And this is what I mentioned earlier. "Happens fairly often actually," catches my attention the most. You're telling me that isn't a bug? LOL. Really? You as a programmer think there's nothing wrong with that? Well I'm learning C++ and I would have an issue with that.
So a message to the effect of what I'm referring to DOES exist as it has been verified not just by myself, but by 3 others either explicitly or implicitly.
I'd also like to add that memory allocation isn't 100%. There are several things that can cause memory allocation to take a ****:
Heap memory errors:
Attempting to free memory already freed.
Freeing memory that was not allocated.
Attempting to write to memory already freed.
Attempting to write to memory which was never allocated.
Memory allocation error.
Reading/writing to memory out of the bounds of a dynamically allocated array
The server crashed, this is for certain, and it did so after a restart. Is it so hard to believe the restart, and influx of player logins/movement in game didn't somehow cause issues with memory allocation? Given that my location is allocated in memory somewhere, it would seem highly plausible that my location might have actually been 'lost' by the server. . ."where did he go George."
As a fail-safe, is it not also entirely plausible that the devs programmed a contingency plan in case a character's location is 'indeterminable'? Sure they did, because **** happens. . . it always does. And what message do you think would populate when such a thing happened? Probably a message that would allow them to say "hey, this is what happened." But what it seems they DIDN'T do is change the teleportation reqs. . . since the respawn was inevitable, it automatically wiped inventory. Since they didn't know where my location was last logged, they'd have no place to put my items, so they went into memory allocation lala land.
Now, this is a theory, and it's not a conspiracy theory. . . but are you saying that what I've just said is impossible because one developer implies he knows every message in the game and says that one isn't there? I have a hard time believing that one.