JohnCarver wrote:Null.
So what you are saying is that we should force trial-members to farm acorns. Sounds like fun slavery; I definitely will implement that now in our town.
JohnCarver wrote:Null.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
JohnCarver wrote:Sure, if somebody wants to infiltrate your town what better way to prove his loyalty or 'get your moneys worth' than sticking them on some grunt work for awhile?
JC wrote:I'm not fully committed to being wrong on that yet.
Father_Strix wrote:Who needs women when you have men to use as sex slaves.
Orcling wrote:Null.
Father_Strix wrote:JohnCarver wrote:Null.
So what you are saying is that we should force trial-members to farm acorns. Sounds like fun slavery; I definitely will implement that now in our town.
DarkNacht wrote:[i]Aleph-naught/i]
Father_Strix wrote:DarkNacht wrote:[i]Aleph-naught/i]
Actually we do something similar to that. We do something based on a caste system, differing in a player's ability, to dictate use. New recruits have always done labor intensive work, for an entire three to six months, similar to what you said, but we force them to feed themselves on non-supported property. Adds to their ability to root out thieves. If they fail we simply kill a ratio of 1:3 after lining them up. The loyal ones stay. We do a psychological reward system in that regard, with little material gain; insures loyalty and roots out possible spies.
Having them as sex-slaves was simply wishful thinking on my part.
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