Hello all,
I just started playing a few days back, on my laptop at work. I managed to play no problem for several hours, but then started to get this error. Now it happens every time I log in, a few graphical objects load on the screen then I get this error below.
I'm going to try re-installing, but thought I'd post here too in case someone can point me in a better direction.
I'm hoping that it isn't just that my crappy laptop can't handle the graphics. It has ATI express standard card, drivers updated, and I'm running java 7.
Any advice would be appreciated.
Cheers
java.lang.RuntimeException: haven.GLProgram$ProgramException: Failed to link GL program
Log:
Fragment shader(s) linked, vertex shader(s) failed to link.
at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:206)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
at javax.media.opengl.Threading.invoke(Threading.java:191)
at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:528)
at haven.HavenPanel.uglyjoglhack(HavenPanel.java:412)
at haven.HavenPanel.run(HavenPanel.java:445)
at java.lang.Thread.run(Unknown Source)
Caused by: haven.GLProgram$ProgramException: Failed to link GL program
Log:
Fragment shader(s) linked, vertex shader(s) failed to link.
at haven.GLProgram$ProgOb.link(GLProgram.java:99)
at haven.GLProgram.apply(GLProgram.java:142)
at haven.GLState$Applier.apply(GLState.java:454)
at haven.GOut.apply(GOut.java:203)
at haven.FastMesh.cdraw(FastMesh.java:279)
at haven.FastMesh.draw(FastMesh.java:319)
at haven.Composited$Model$Layer.draw(Composited.java:153)
at haven.RenderList.render(RenderList.java:232)
at haven.RenderList.render(RenderList.java:249)
at haven.PView.draw(PView.java:253)
at haven.MapView.draw(MapView.java:814)
at haven.Widget.draw(Widget.java:514)
at haven.Widget.draw(Widget.java:519)
at haven.GameUI.draw(GameUI.java:469)
at haven.Widget.draw(Widget.java:514)
at haven.Widget.draw(Widget.java:519)
at haven.RootWidget.draw(RootWidget.java:61)
at haven.UI.draw(UI.java:139)
at haven.HavenPanel.redraw(HavenPanel.java:293)
at haven.HavenPanel$1.display(HavenPanel.java:91)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:649)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:633)
at javax.media.opengl.awt.GLCanvas$9.run(GLCanvas.java:1271)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1103)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
at javax.media.opengl.awt.GLCanvas$10.run(GLCanvas.java:1282)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$200(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)