Remove Dirt

Forum for suggesting changes to Salem.

Remove Dirt

Postby Trenix » Sat Sep 27, 2014 10:10 pm

Basically what I'm suggesting is that we should be able to lower and rise land without having to deal with dirt whatsoever. While it takes us a step back on realism, it'll make digging more productive, less tedious, and we'll never have to experience erosion. Our current system also encourages players to make holes in random areas, leaving it in an unappealing state, because dirt has to come from somewhere and it's needed if you want to raise or flatten your current land. Seeing the terraforming mechanics of Wurm Online, which is similar to Salem, and comparing it to Xsyon's mechanics, which is what I'm suggesting, Xsyon had a more superior mechanic by far since it lacked flaws. Erosion is a very real and annoying issue.
Last edited by Trenix on Sat Sep 27, 2014 10:50 pm, edited 1 time in total.
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Re: Remove Dirt

Postby Brego » Sat Sep 27, 2014 10:25 pm

Trenix wrote:Basically what I'm suggesting is that we should be able to lower and rise land without having to deal with dirt whatsoever. While it takes us a step back on realism, it'll make digging less tedious and more productive. This will also stop us from creating holes in random areas just to flatten or rise another area, since dirt is currently needed to rise land. Seeing the terraforming mechanics of Wurm Online, which is similar to Salem, and comparing it to Xsyon's mechanics, which is what I'm suggesting, Xsyon had a more superior mechanic by far.


you can take dirt and throw it into water.
Or you should better count what you are going to dig and how to move one part of area to another.
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Re: Remove Dirt

Postby DarkNacht » Sat Sep 27, 2014 10:27 pm

Easier does not mean better.
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Re: Remove Dirt

Postby Trenix » Sat Sep 27, 2014 10:39 pm

Brego wrote:
Trenix wrote:Basically what I'm suggesting is that we should be able to lower and rise land without having to deal with dirt whatsoever. While it takes us a step back on realism, it'll make digging less tedious and more productive. This will also stop us from creating holes in random areas just to flatten or rise another area, since dirt is currently needed to rise land. Seeing the terraforming mechanics of Wurm Online, which is similar to Salem, and comparing it to Xsyon's mechanics, which is what I'm suggesting, Xsyon had a more superior mechanic by far.


you can take dirt and throw it into water.
Or you should better count what you are going to dig and how to move one part of area to another.


Building by water is a very bad idea, you're more prone to be raided. Also you brought up a great flaw with the current system. Since you can literally discard dirt, at some point we will deal with erosion which is something that happened in some Wurm Online servers. Then you'll be begging for a wipe, especially when any player can ruin the land if they really wanted to.
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Re: Remove Dirt

Postby DarkNacht » Sat Sep 27, 2014 10:40 pm

Trenix wrote:
Brego wrote:
Trenix wrote:Basically what I'm suggesting is that we should be able to lower and rise land without having to deal with dirt whatsoever. While it takes us a step back on realism, it'll make digging less tedious and more productive. This will also stop us from creating holes in random areas just to flatten or rise another area, since dirt is currently needed to rise land. Seeing the terraforming mechanics of Wurm Online, which is similar to Salem, and comparing it to Xsyon's mechanics, which is what I'm suggesting, Xsyon had a more superior mechanic by far.


you can take dirt and throw it into water.
Or you should better count what you are going to dig and how to move one part of area to another.


Building by water is a very bad idea, you're more prone to be raided. Also you brought up a great flaw with the current system. Since you can literally discard dirt, at some point we will deal with erosion which is something that happened in some Wurm Online servers. Then you'll be begging for a wipe, especially when any player can ruin the land if they really wanted to.

yeah I doubt we will get to the point that so much dirt has been washed out to sea that it causes a problem.
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Re: Remove Dirt

Postby Trenix » Sat Sep 27, 2014 10:56 pm

DarkNacht wrote:yeah I doubt we will get to the point that so much dirt has been washed out to sea that it causes a problem.


Currently with a low player base, you may be right. However overtime, yes it definitely will be a real problem especially when the developers would try and get a larger player base in the near future. Yet that isn't something we'll see anytime soon, my main concern is that terraforming is too tedious currently. This is where realism tends to ruin gameplay, it just isn't rewarding or even necessary.
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Re: Remove Dirt

Postby trungdle » Sat Sep 27, 2014 11:11 pm

John may drop a mountain of dirt or two near Boston if that happen.
You thought I quit.
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Re: Remove Dirt

Postby Kandarim » Sat Sep 27, 2014 11:17 pm

trungdle wrote:John may drop a mountain of dirt or two near on Boston if that happen.


FTFY
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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Re: Remove Dirt

Postby Brego » Sat Sep 27, 2014 11:30 pm

Trenix wrote:
Brego wrote:
Trenix wrote:Basically what I'm suggesting is that we should be able to lower and rise land without having to deal with dirt whatsoever. While it takes us a step back on realism, it'll make digging less tedious and more productive. This will also stop us from creating holes in random areas just to flatten or rise another area, since dirt is currently needed to rise land. Seeing the terraforming mechanics of Wurm Online, which is similar to Salem, and comparing it to Xsyon's mechanics, which is what I'm suggesting, Xsyon had a more superior mechanic by far.


you can take dirt and throw it into water.
Or you should better count what you are going to dig and how to move one part of area to another.


Building by water is a very bad idea, you're more prone to be raided. Also you brought up a great flaw with the current system. Since you can literally discard dirt, at some point we will deal with erosion which is something that happened in some Wurm Online servers. Then you'll be begging for a wipe, especially when any player can ruin the land if they really wanted to.


wtf are you talking about?are you trolling here or what?
Digging system is perfect and if you can dig 1000000 tiles and make it gone.go ahead i want to see it.Digging is matter just at first time when you build a new base .that's all .
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Re: Remove Dirt

Postby ImpalerWrG » Sat Sep 27, 2014 11:35 pm

Well we should be consistent with Dirt, either we have strict "Conservation of Dirt" in all cases (so throwing dirt in water some how fills it in an turns it to land) or Ex nihilo Dirt is allowed and we can make and unmake dirt as we wish and fill in or create water features too. I'd prefer strict conservation, in fact bring on the mine tailing and slag heaps while were at it.

With regard to resource exhaustion, I'm far more concerned with Clay, Lime, Stone & Granite Boulders. The Boulders in particular are in high demand for the stone-hedge wall which most newbs build and it's common for a large area to get picked clean of them in the building of a modest base.
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