I previously suggested that before you craft an inspirational, a tooltip should let know what exactly the particular item will provide you so we don't have to use a wiki or a 3rd party client to figure out. Now I noticed that the same goes for foods. It's just so extremely unnecessary the extent we must use the wiki just to even efficiently "play" the game. I can't figure out what heals a particular humor, nor do I know what foods would benefit me in gluttony mode unless I either craft the food or use the wiki. The same goes with inspirationals when it comes to improving my proficiencies. The user-friendliness is still greatly lacking from when I once played Salem, keeping your users in the dark and having them to memorize all these things isn't very fun. Last time I literally made a notepad with all the information I needed about my current inspirationals and foods, just so I wouldn't have to keep relying on the wiki, which wasn't that helpful anyway since it lists all the possible items in the game, including ones that you can't even craft currently. It got me so frustrated that I had to resort to the 3rd party client in order to continue playing.
I mean I've played Wurm Online and it's a pretty steep learning curve, however it doesn't require you to use wiki for practically every aspect of the game. The game also didn't make you aimlessly craft things without you knowing what it'll give you. Minecraft, a game where only a very few amount of items have a damage attribute, their crafting system still lets you know those attributes BEFORE you craft the item even though it's pretty self explanatory. I mean Salem is a game where items have an extensive amount of stats meaning the game is very complicated, so you need to let us know what we're getting before we make a particular item or else players are going to get frustrated. It shouldn't have to be some kind of guessing game, I'm not sure who's having fun doing that or if everyone else is just resulting to the 3rd party client as well. If players like guessing then give them to option to keep guessing, but allow users who don't have time for that, to know what we're crafting before we actually craft a particular item.
While you new developers have significantly improved Salem from what it once was, I still feel forced to use a 3rd party client, just to even play your game. I personally don't feel that it should be that way and I hope you consider changing this design before the game goes out of beta, for the sake of this game staying alive. It took me awhile to even know the ender client existed when I first started playing, so I can only imagine what new players will do once they get annoyed from the lack of user-friendliness.