Brick piles

Forum for suggesting changes to Salem.

Brick piles

Postby Potjeh » Thu Sep 25, 2014 12:48 pm

It takes a lot of brick making to get a brick of Sodom and Gomorrah, which is fine because you'll use a lot of bricks to build the wall. The problem is where to store them all while waiting for that special brick to drop. When sign storage was removed it was said that the devs will implement mass storage for raw materials as the need comes up. Well this is me saying that the need has come up.

Btw, why is it specifically brick of Sodom and Gomorrah that's required for a wall? A brick of Jericho would make much more sense.
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Re: Brick piles

Postby Brego » Thu Sep 25, 2014 4:22 pm

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Re: Brick piles

Postby Potjeh » Thu Sep 25, 2014 4:24 pm

Relevance?
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Re: Brick piles

Postby Procne » Thu Sep 25, 2014 4:32 pm

pssst

Potjeh, this is the moment where you should be jealous and butthurt. Hasn't anyone given you the script?
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Re: Brick piles

Postby Brego » Thu Sep 25, 2014 5:04 pm

Build a lot of kilns and store bricks in it.however 1 brick wall segment cost 15 bricks.enjoy.
And yo dev's you should make 25 bricks per 1 brick wall segment!!!!!!!
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Re: Brick piles

Postby ImpalerWrG » Thu Sep 25, 2014 7:55 pm

Personally I never felt the H&H mechanic of having very high costs for 'start' posts vs secondary posts, and low costs for wall segments was the right way to go.

It strongly encourages a large plain square as the only cost effective wall layout. Cheaper posts (both starting and secondary) and more expensive segments to balance it would make more twisty turning walls more likely and lead to a more interesting base shapes.

P.S. Using Jericho Bricks would obviously not work as your walls would collapse from blowing a horn ¦]
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Re: Brick piles

Postby DarkNacht » Fri Sep 26, 2014 4:32 am

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We need stockpiles.
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Re: Brick piles

Postby TotalyMeow » Fri Sep 26, 2014 7:30 pm

Removed a bit of derail.
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