ImpalerWrG wrote:Its the darn ugly little randomly placed terrain garbles that I hate, they are a ***** to remove because they often involve jutting little spires that need to be buried in x10 more soil then they actually contain in order to be removed. Hills and Ridges and little 'hogs-backs' would be much nicer to interact with as they would be more realistic and less frustrating.
JinxDevona wrote:ImpalerWrG wrote:Its the darn ugly little randomly placed terrain garbles that I hate, they are a ***** to remove because they often involve jutting little spires that need to be buried in x10 more soil then they actually contain in order to be removed. Hills and Ridges and little 'hogs-backs' would be much nicer to interact with as they would be more realistic and less frustrating.
That I agree with. Maybe the "cliff" portion of the map generator can be reworked a bit to avoid all these bits and pieces?
ImpalerWrG wrote:Also the requirement for pancake flatness for structures in quite silly, structures on slopped terrain have always been common. I suspect this was a contain that stemmed from bad model design that failed to have any model below the Z zero plane, any intelligently made building model always contains a 'skirt' below the ground to allow them to be placed on non flat areas.
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