Expedition vs. Providence PVP Ruleset Vote

Forum for suggesting changes to Salem.

Should Harsh PvP Environment be Expedition Servers Only?

Yes, please keep Providence as close to the current carebear status as possible.
59
63%
No, Salem is about dying, pull the band-aid off, nerf defenses on providence AND expeditions, and let the death roll in.
35
37%
 
Total votes : 94

Re: Expedition vs. Providence PVP Ruleset Vote

Postby Tamasin » Wed Sep 24, 2014 11:13 am

jesi wrote:
Darwoth wrote:this choice is nothing about pvp vs carebear and has jack **** to do with maintaining the "status quo" (which is only "maintained" due to the dim wits and cowardice of the opposition) it is a decision centering around whether or not people that do not have 20 hours a day to devote to the game should be allowed to play it at a competitive level or not the way they have been for the past 3 years.

there is a GOOD reason that every single siege based pvp game in the last 12 years has utilized a time release siege mechanic (waste claims), it is because the vast majority of pvp minded players are the "old" generation of gamers like myself who are not teenagers or failed adults with no responsibilities that do not want to sit on their ass all day at the screen even if they did have the option.
. . . leave providence as it is, simply tone down brazier damage (should just revert braziers back to how they were before wipe imo, it was decently balanced then) and we will see raids soon enough as the server matures. leave cannons and the assorted fast paced tools for the fast paced settings of expeditions.


In a nutshell. Agree 100%. I can also say this and I think I represent some small percentage of players. If I can be killed offline without ever having left a scent, I will no longer be a Salemite. Don't know if JC is thinking along those lines, but for what it's worth.


I agree here pretty much, I would still play but very differently- not make any good characters etc. It would ruin the game.

I also agree that seige mechanics could be improved to facilitate more interaction between attackers and defenders.

I strongly feel that salem needs to move away from offline players being summon killed and focus on causing more action in general. More raids! More fights!

It would also be good to make all characters less safe in our bases even when there isn't a raid going on through cool things like the Trojan horse.
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Re: Expedition vs. Providence PVP Ruleset Vote

Postby Potjeh » Wed Sep 24, 2014 11:17 am

The only time that rams actually worked in H&H was when the repair bug was used to extend their range. But yeah, I agree that wrecking a base should have a warning period. Stealing from it should not, though, because the defender will just take everything valuable to a safe location. I've been saying forever that vandalism and theft need their own separate systems rather than having theft be something you do after you completely disable a base via vandalism.
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Re: Expedition vs. Providence PVP Ruleset Vote

Postby alloin » Wed Sep 24, 2014 11:54 am

I vote option 2
jorb wrote:all I see is misplaced machismo and a lot of very cheap talk. ^^

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Re: Expedition vs. Providence PVP Ruleset Vote

Postby Judaism » Wed Sep 24, 2014 12:53 pm

alloin wrote:I vote option 2


Same here, sadly we are one of the few.
JohnCarver wrote:Mortal Moments Inc. is not here to cannibalize the community or piece out the code. We are not here because we wish to institute pay to win models or PvE servers. Quite the contrary.
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Re: Expedition vs. Providence PVP Ruleset Vote

Postby Cheena » Wed Sep 24, 2014 1:29 pm

I, a 100% carebear, voted option 2.

I didn't read that much of the PVPmegathread, and there might be answers to my concerns in there that could make me change my mind, but... I don't like hearing "I can't raid you anyway in the current state of things, even in three months, so pff, let's be friends". I don't like hearing "give up about fighting the Tribe, their bases are unraidable". What's the point in having politics if there's nothing you can do to take down your opponents ? What's the point of building a base if it's not to have at least a risk of need to defend it ? I've been living in 100% safety in Salem already. That's called Providence. I didn't need to build a base for that. And if I just want to build a base for the sake of building a base, I already own a copy of Minecraft.
Trust your enemies more than your friends. Your enemies will never betray you.
loftar wrote:***** the treaty.

(Note: Citation is severely out of context.)
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Re: Expedition vs. Providence PVP Ruleset Vote

Postby Tamasin » Wed Sep 24, 2014 2:05 pm

Cheena wrote:I, a 100% carebear, voted option 2.

I didn't read that much of the PVPmegathread, and there might be answers to my concerns in there that could make me change my mind, but... I don't like hearing "I can't raid you anyway in the current state of things, even in three months, so pff, let's be friends". I don't like hearing "give up about fighting the Tribe, their bases are unraidable". What's the point in having politics if there's nothing you can do to take down your opponents ? What's the point of building a base if it's not to have at least a risk of need to defend it ? I've been living in 100% safety in Salem already. That's called Providence. I didn't need to build a base for that. And if I just want to build a base for the sake of building a base, I already own a copy of Minecraft.


Leave me some scents and I will murder you.

I have yet to see a base strong enough that I couldn't breach it if nobody's doing anything about it. The best I've seen merely would take annoyingly large amounts of resources to nerf the braziers and be particularly high risk. The main thing keeping most bases safe is merely the stupidly high perma dmg to biles. Wandering around, most bases I see could easily be smashed, but the bile dmg makes it totally not worth it.
Last edited by Tamasin on Wed Sep 24, 2014 2:10 pm, edited 1 time in total.
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Re: Expedition vs. Providence PVP Ruleset Vote

Postby lachlaan » Wed Sep 24, 2014 2:10 pm

Tamasin wrote:
Cheena wrote:I, a 100% carebear, voted option 2.

I didn't read that much of the PVPmegathread, and there might be answers to my concerns in there that could make me change my mind, but... I don't like hearing "I can't raid you anyway in the current state of things, even in three months, so pff, let's be friends". I don't like hearing "give up about fighting the Tribe, their bases are unraidable". What's the point in having politics if there's nothing you can do to take down your opponents ? What's the point of building a base if it's not to have at least a risk of need to defend it ? I've been living in 100% safety in Salem already. That's called Providence. I didn't need to build a base for that. And if I just want to build a base for the sake of building a base, I already own a copy of Minecraft.


Leave me some scents and I will murder you.


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Re: Expedition vs. Providence PVP Ruleset Vote

Postby loftar » Wed Sep 24, 2014 4:06 pm

ImpalerWrG wrote:more often then not caused by a data corruption then by choice

For the record, this happened two times out of six.
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Re: Expedition vs. Providence PVP Ruleset Vote

Postby Jackxter » Wed Sep 24, 2014 5:54 pm

i have over 30 murder capable characters already developed. i have a half dozen near or above 200 stats with 230+ cloak and dagger not even including main characters.

is because the vast majority of pvp minded players are the "old" generation of gamers like myself who are not teenagers or failed adults with no responsibilities

and a don't give a **** attitude (me) can saunter on by


Image


With that out of the way, however, you do raise some good points. With cannons in the mix it would allow people to simply knock down a wall, raid a base quickly, and then skedaddle while the owners are still sleeping with minimal collateral to the attacking party and with no chance of the owner of said base being able to defend. However, this is assuming the cannons would be somewhat cheap and easy to operate and be worth it to most major players/factions to use on anyone save for high-profile targets, meaning against fortifications so thick that a cannon is the only option.
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Re: Expedition vs. Providence PVP Ruleset Vote

Postby Darwoth » Wed Sep 24, 2014 6:33 pm

lol get what out of the way *******? that i play the game 20 hours a day? :lol: :lol:

the most recent batch of 20 were created approx 3 weeks ago (in anticipation of purity being removed from inspirationals) and have about 15 hours of playtime between all of them, you once again demonstrate you know nothing about the game mechanics.
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