Expedition vs. Providence PVP Ruleset Vote

Forum for suggesting changes to Salem.

Should Harsh PvP Environment be Expedition Servers Only?

Yes, please keep Providence as close to the current carebear status as possible.
59
63%
No, Salem is about dying, pull the band-aid off, nerf defenses on providence AND expeditions, and let the death roll in.
35
37%
 
Total votes : 94

Re: Expedition vs. Providence PVP Ruleset Vote

Postby trungdle » Tue Sep 23, 2014 11:44 pm

Open a $100 subscription server where there is no pvp allowed and a $1000 VIP subscribed per month for players who want murder skills on that server ¦]





I don't think you should separate the pvpers and the casual players. You keep rolling out more things to craft along with new way to die and everyone will be happy.
You thought I quit.
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Re: Expedition vs. Providence PVP Ruleset Vote

Postby Pildream » Wed Sep 24, 2014 12:14 am

Why keep providence safe ?
I mean ok people like safety, its natural, But when you have passed all these months to level up your toon and gain all these skills needed to make everything, and then you gather the mats and silver needed to make the perfect clothing with the best artifices and have the best weapons , What are you going to do with them ? show them to others in boston ?

Safety would lead to a linear development of everything, purity grinding, plenty in trade, eventually providence will become sim city

I vote against safety but I believe that people should be able to have some parts of their invested time secured, this though should happen in depth of time and after making the right choices and cautiously proceed slowly to better levels of safety.

I also hate the idea of having others decide my fate, and so a titan comes and levels my base for fun, I wish the devs find a way to make the game more strategic in decisions and more flexible for people that want to be safe giving them choices that would lead them there if they invest enough time.
But simply making overpowered walls and braziers and skyrocketing prices to cannons just seems silly :mrgreen:
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Re: Expedition vs. Providence PVP Ruleset Vote

Postby RonPaulFTW » Wed Sep 24, 2014 12:16 am

I love the fear that permadeath brings to this game. I've lost my main twice - once to Darwoth on Jamestown, and once to PmP here on Providence. Each time I've rebuilt 10x faster and learned a lot and kept coming back.

The issue is balancing the risks and rewards of seige's, combat etc... frankly there isn't enough back and forth death in this game and that's because losses are so expensive.

No one wants to easily lose their 700 TN character that they leave scent free and in their base. No one wants to easily lose 100% pure fish traps, or similar purity pots, fields, coops, etc...

So while I agree with the mindset of "attacker gets the last say in who wins" of Salem - I think that the effort involved in destroying someone else's work (that is mistake free) needs to be commensurately hard, but not so hard no one buys the 5k silver cannon.

I similarly think that the effort to retaliate against criminals should be easier than the effort to attack peaceful individuals. I do not think it should be so easy a 5 bile n00b can do it. I think you should need some 100+ number of biles to break into a decently defended criminal's base.

I think the struggle is balancing all of the above appropriately.
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Re: Expedition vs. Providence PVP Ruleset Vote

Postby DarkNacht » Wed Sep 24, 2014 12:16 am

PvP, especially anything that can be used to smash a base, should be done very carefully. We need more death to make the pera-death matter and you need to be able to break into even the strongest bases to make scents matter, so the system definitely needs to be made more PvP friendly, but it needs to be changed in a controlled way.
So my opinion is that any drastic changes should first be tested on expeditions before moved to Prov.
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Re: Expedition vs. Providence PVP Ruleset Vote

Postby Argost » Wed Sep 24, 2014 12:21 am

I have played and followed this game for a very long time now John. The one thing that always bothered me was the time investment into your land and character that could be taken away in a blink of an eye when you were offline.
I think the Expeditions thing is awesome AND should be the way you get new stuff or at least a way to get the new stuff and can be brought back to sell to the non "Take a chance folks" Where Expeditions land would be the untamed area of great risk and reward.
It almost reminds me of how Ultima Online did it with Felucca and Trammel.The good loot was in Fel where the Pk's were, and you had to take that chance if you wanted the good stuff. I think by giving the opportunity to play both ways will bring in new blood as well. It would give the folks who want to live a peaceful life and just be able to go to the market and well pay a big amount for the new items coming from the new lands a way to play. Pretty much like it actually was in the old days. People would make a living off the land but had to go to town and get the luxuries or new things they needed to continue to develop their lands.
I know myself I have played VERY little because I do not want to put the time into building a nice plot up only to turn around and lose it. So I hope you do make it a bit better for those of us who do not Pvp to be able to survive in the game with our plots.
Also I think What Ronpaulftw said above makes a lot of sense.
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Re: Expedition vs. Providence PVP Ruleset Vote

Postby JinxDevona » Wed Sep 24, 2014 2:21 am

After reading some responses, I think everyone needs to remember that not everyone has everything in a few months. In a few months I don't even have a house, oven, or stove. Sadly, there are people who can only play casually, not because they don't want to play more, but because life won't allow it. There are hardcores and casuals as there are PvPs and carebears. I truly believe the success of any game is balancing both sides, each group.
Being powerful is like being a lady. If you have to tell people you are, you aren't. ~Margaret Thatcher
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Re: Expedition vs. Providence PVP Ruleset Vote

Postby loftar » Wed Sep 24, 2014 2:30 am

JinxDevona wrote:I don't think Salem would be as interesting without the threat of doom.

Pildream wrote:Safety would lead to a linear development of everything, purity grinding, plenty in trade, eventually providence will become sim city

I shan't really put words into John's mouth, but it sounds to me like you're misunderstanding the proposal. Reading the OP, I don't get the impression that it proposes to make Providence even safer than it already is, but simply keep it as it is, with only expeditions being harsher, as opposed to the alternative which would be to make Providence harsher as well.

I shall refrain from opining on the matter myself, but I would warn against bifurcating the rules too markedly, as it can set a precedent for changes that make Providence "safer", and while each may seem insignificant, half a year of frog boiling later it might actually have become safe.
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Re: Expedition vs. Providence PVP Ruleset Vote

Postby Darwoth » Wed Sep 24, 2014 3:30 am

unfortunately it looks like a lot of the 40 iq retards from the peanut gallery do not understand the question as there was a heavy amount of sarcasm in it, since i see several retards that have no concept of how the game works in this thread that is not surprising even without any sarcasm.

the original post even tried to point out the distinction by explaining some differences.

the question is not do you think providence should be "safe" and "carebear" (it is not now, nor has it ever been. and as the game matures it will become less and less so) the real question is do you want waste claims done away with, for a cannon to be able to shoot a hole in one side and out the other of your base while you log off and/or for a character to be able to "lockpick" your gate in 5 minutes and things of that nature.

personally i don;t really care either way at this point. if the cannons, walljumps etc comes to providence and 3 am ***** raids becomes the norm again i will have fun cheeseholing everyones base and destroying all that lovely purity you spent the previous 3 months on, yanking your fertiles etc.
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Re: Expedition vs. Providence PVP Ruleset Vote

Postby Sephorin » Wed Sep 24, 2014 4:12 am

The risk of losing everything that you have is one of the things that makes this game great. I'm a carebear, and I think the band-aids should be ripped off.

On the other hand, if someone like Darwoth comes onto this thread and says that he thinks things would be better as they are right now (heavy advantage to the defender)... then I really have to reevaluate my position. Perhaps it would be best to keep Providence as it is.

My only other concern would be splitting this already-small community into the Hardcore PvP Expedition Server and the Soft Marshmallow Carebear Server. I would encourage JC and Co. to make the Expedition Server and the Providence Server highly interdependent so that the community does not actually split.
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Re: Expedition vs. Providence PVP Ruleset Vote

Postby Tammer » Wed Sep 24, 2014 4:21 am

Kandarim wrote:Give us expeditions with ridiculous rulesets.

I'd love to see crazy expeditions; these could be fun and dangerous and balance a more stable Providence.

I think PVP changes on Providence should be gradual. If it gets too easy to smash a base and kill a group's crafters, then we could end up with just 1 or 2 strong groups and a server full of ruins. Why would new players start (or restart) then, with no possibility of defending themselves? Having players say "holy cow they kicked my ***, I can't wait for the next expedition" is much better than "**** it I quit". I'm not saying turn Providence into a safe zone: as Darwoth pointed out, Providence is not safe or carebear. But Providence with some reasonable longevity of bases and characters will keep the game more fun for a larger group of people.

The last game I played (Uncharted Waters Online) had monthly PVP events that lots of people participated in, even the non-PVPers. It was something we looked forward to, planned and prepared for, and made groups to play with. Maybe the expeditions could bring something like that to Salem.
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