ReardenMetal wrote:Has anyone considered removing teleporting (or at least teleporting with items) as a possible way of flushing out more PVP action? If we had to move our goods to Boston using say wagons (i.e. movable stalls) then this would place the emphasis on open combat rather than sieges. It would also increase trade between hermits and nearby towns, thus giving those towns strategic value and upper tier players an actual reward for a successful siege.
This is definitely a very interesting concept. If I understand what you're saying, higher tiered players such as those in towns would be able to build wagons which could hold boatloads of goods, hermits could sell their own items to these towns' traders (perhaps via an automatic stall that could have a certain amount of money placed by a trader character in which hermits can sell their goods, and the traders can collect later), who can then in-turn sell them to Boston. Groups of raider players could stake out around towns and attack these convoys when they come forth. It'd certainly be fun to be part of organized convoys.
It'd be a little unfair for players with villages further from Boston, however. But perhaps the further one travels from Boston the more likely it is to find certain items? Certain items only in the darkness, maybe that are worth more?
Practically speaking, it'd probably need some testing and refinement, of course, and may not work, but it's still an intriguing idea. And of course, players could still travel to Boston without any goods to participate in fight club and things like that.