Greetings Salemites,
I have recently been getting a 'fair' amount of push-back on the direction I wish for pvp and sieges to go. While I would like to think that many are here and enjoying the game for the ability and fear of 'losing it all', there are a good number of players who seem unable to come to terms with the idea that they will die, and wish to have the 'permadeath' bragging title in name only and not actual in-game application.
As you know, Expeditions are/were scheduled within 90-180 days of the PVP patch. So the question that I am loosely considering at the moment, since expeditions are going to be fairly different in their own right with their own set of rules for numerous things is do I isolate the more punishing mechanics (such as cannons) to expedition servers and leave Providence in a relatively what I would consider 'broken' state of affairs. Broken being acceptable if I simply allow myself to let the idea prevail that sometimes players can invest large amounts of time for small increments of total safety.
If I let go of the fundamental principle that Salemites should simply 'not be allowed to play' if they do not sign up for the full experience of total and complete loss at all hours of the day, then there is certainly nothing wrong with letting Providence (The permanent server), ("No this doesn't mean that we are signing up to never wipe providence... that is too still undecided based on a lot of factors") and Expeditions (The temporary exploration server/area) diverge in their PVP mechanics. With expeditions being 'finite' in duration the risk of loss already encourages more pvp interaction as players on expeditions will go there having no expectation to not 'eventually' lose their character anyway.
So..... Big-time game-changer here to consider before I finalize up the roadmap. I want to see where y'all really stand. To clarify the poll options.
Option #1: Providence stays similar after the new systems where it is extremely hard to die/lose a base. I.E. Cannons might come but they would be 5,000 silver on expeditions and 100,000 silver on providence. Or otherwise absurd mechanics where providence is simply not the time efficient place to raise havoc.
Option #2: Stick to our guns, force everybody to man up or go home. Balance the PVP with the general principle that everybody can die at any time if their aggressor wants to put in the effort to do so. Drink and harvest the tears of those who cannot handle it.