ImpalerWrG wrote:Potjeh wrote:Items should be used to pacify defences (shoot a brazier with a water arrow for example) when you commit criminal acts. Initiating combat or starting to destroy a lean-to should always activate the defences and make it impossible to pacify them.
This might be a better way to go, the key is that we make attacks on property be fueled with property so the online/offline distinction advantage is eliminated and groups fight on an economic level to out produce each other.
Posts have an edit button, no need for double ones.
I also don't see why fights should come down to economy.
Strength combat wise isn't neccesarily the same as the ability to produce lots of random crap. Making it purely economy would take all skill out of it.