lachlaan wrote:I seriously hope the new gluttony and purity systems allow for a very quick recovery when losing a main, since it sounds like there'll be a lot of that going on. And with emphasis being put on proficiencies for crafting, and proficiencies being strongly limited by inspiration gain (including potions, they're no walk in the park to spam) , I think it could potentially be pretty painful to do anything ingame. Attacking gets you killed, defending gets you killed, seeking to regain what you lost gets you killed, scratching your nose (possible future patch content?) gets you killed.
From what I can piece together I think people would be foolish to ever go anywhere near combat with their 1-2 main characters - who wants to lose a 700 TN character - but pk alts are going to be a lot easier to make and replace. Also with murder retaliation becoming easier I suspect most crimes will be committed on characters that can be replaced in 1-2 weeks.
lachlaan wrote:JohnCarver wrote:The idea that somebody who murders a man, for whatever reason he thinks is just, is not still murder is a bit silly to me.
Players who advocate such a thing are really advocating for the ability to murder a player without having to be held accountable for said action.
If you do not want to be 'retaliated' on for murdering a player, then dont' kill him.
Okay, I guess murdering someone for revenge should have a cost attached to it, will have to be a young vigilante's duty. Heroes always die young :\
But then there leaves the issues presented by Procne and Feone. You can't even fight back without facilitating your own demise. Should you be capable of ending the fight temporarily by KOing your attacker to get away, you've pretty much sealed your fate already. Stealing your own goods back from the thief that stole them in the first place will, by the sound of it, also allow for your summon killing.
I seriously hope the new gluttony and purity systems allow for a very quick recovery when losing a main, since it sounds like there'll be a lot of that going on. And with emphasis being put on proficiencies for crafting, and proficiencies being strongly limited by inspiration gain (including potions, they're no walk in the park to spam) , I think it could potentially be pretty painful to do anything ingame. Attacking gets you killed, defending gets you killed, seeking to regain what you lost gets you killed, scratching your nose (possible future patch content?) gets you killed.
Salem is not the game for pacifists. I think you have to be prepared to kill someone breaking into your base. And from what I outlined above - everyone should keep a couple combat alts around for defense even if they don't intend in leaving scents.
All that being said - if we were able to choose among multiple punishments (and magnitude) when over a kod body - you might see defenders choose one that doesn't leave murder scents. Leaving someone in the stocks for two weeks - or some interesting game theory might develop around ransoms to get out of jail. If I set the ransom at 5k silver will he pay it instead of leaving his alt to rot for perpetuity? Can I get away with 6k?
Imagine if I was an attacker and I caught your 700TN scent less character - maybe I want to set a 30k silver ransom instead of murdering.