Town public vault

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Town public vault

Postby Procne » Sat Sep 13, 2014 2:34 pm

A large, buildable container, at least 8x8 big. Only one per town. Buildable only by town mayor.
And the fun part...

It can be accessed by any town member (with required priviledges) from anywhere on town claim through adventure menu, without having to physically interacting with the building. Of course it can still be accessed in normal way too.

Yes, it is totally unrealistic and so on, but I think it would be nice "quality of life" thing. We could have 2 different versions - smaller, and a bigger one, which would require some cash shop stuff.


Example 1.
Another town member needs an item I have in my inventory. Instead of walking to him I just put the item in public vault and he takes it out

Example 2.
I want to coal / lime my fields. Like, massively. However, my grinders / coal piles are far away from the fields. Instead of walking between fields and coal piles, or loading coal / lime on cart, I just load it into public vault, walk to the fields, take the coal / lime from public vault and drop on fields

Example 3.
I'm foraging. Instead of having to walk through the gates everytime my inventory is full to unload the stuff I gathered I simply enter town claim and drop the stuff in public vault. When I'm done foraging I return to the village and sort the stuff and put it into proper containers

Example 4.
I'm cooking stuff that requires multiple different reagents. Instead of walking from a container to container, cooking 3-4 items and repeating I simply load all the reagents into public vault, go to stove / baking table and start cooking while taking reagents from the public vault on the go
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Re: Town public vault

Postby lachlaan » Sat Sep 13, 2014 2:44 pm

Example 5: You expand your town claim with boundary stones from one end of the map to the other, with annex boundary stones near boston, near very fruitful raidable bases, and just between separate town clusters belonging to the same town. You then proceed to revert any limitations JC might put on fast travel in the future, expand limitlessly the amount of stuff you can pheasibly steal without the go-to fast travel alt porting loot back home. It's basically a fast travel trading alt in a box. One way around this issue would be to only make it work as long as there's claimed land connected between attempted points of acces, but even then it seems like a silly solution to the remaining walking simulator aspects of the game. But ultimately there has to be a limit to how easy it is to sort out logistics.

Maybe with a few tweaks it could become a good idea, but as it is it seems too exploitable, and I may be a masochist but I feel it would be too easymode to just be able to port inventories full of stuff all over the place.
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Re: Town public vault

Postby RonPaulFTW » Sat Sep 13, 2014 2:48 pm

+1

As it stands now I often end up porting to providence to exchange goods with townmates. I don't know if above is the best solution but some mechanism like this would be cool. The other often mentioned idea was additional porting locations in a town. Must remove walking simulator from salem where possible.
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Re: Town public vault

Postby Procne » Sat Sep 13, 2014 2:54 pm

lachlaan wrote:Example 5: You expand your town claim with boundary stones from one end of the map to the other, with annex boundary stones near boston, near very fruitful raidable bases, and just between separate town clusters belonging to the same town. You then proceed to revert any limitations JC might put on fast travel in the future, expand limitlessly the amount of stuff you can pheasibly steal without the go-to fast travel alt porting loot back home. It's basically a fast travel trading alt in a box. One way around this issue would be to only make it work as long as there's claimed land connected between attempted points of acces, but even then it seems like a silly solution to the remaining walking simulator aspects of the game. But ultimately there has to be a limit to how easy it is to sort out logistics.

Maybe with a few tweaks it could become a good idea, but as it is it seems too exploitable, and I may be a masochist but I feel it would be too easymode to just be able to port inventories full of stuff all over the place.



That's... a lot of work...
But yeah, some additinal requirement could be imposed. Like the vault being accessible only from a certain range, like 50 tiles, or from the area covered only by townbell's claim, not counting stones or flags
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Re: Town public vault

Postby Feone » Sat Sep 13, 2014 3:28 pm

While somewhat unrealistic I don't dislike this idea. It needs some balancing though.

Firstly I think it should raise the upkeep of the town by a fixed number. The bigger the vault the larger the upkeep maybe.
Secondly items could show up with a delay. Once added the delay would be approximately the time it'd take to walk in a straight line from players position within the town to the vault. It'd take up the space during this time but would only be removable once the timer is done.

Think of it as hiring some invisible servants to carry stuff around for you.

Lastly, a max range, maybe a few hundred tiles. To prevent the scenario lachlaan mentioned.

Edit-

It probably should also be impsosible to use while there are non-members on the claim or if a waste claim is present.
Last edited by Feone on Sat Sep 13, 2014 6:21 pm, edited 1 time in total.
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Re: Town public vault

Postby Dallane » Sat Sep 13, 2014 3:58 pm

lachlaan wrote: fast travel


I don't think you know what fast travel is.
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Re: Town public vault

Postby lachlaan » Sat Sep 13, 2014 4:52 pm

Dallane wrote:
lachlaan wrote: fast travel


I don't think you know what fast travel is.


I was talking about having two alts on at the same time to port from a leanto/homestead in your town to boston. Granted the terminology was too "Skyrimish" for your taste, so I'll just say port to boston. Right now people use the teleport to boston and home actions to move stuff around (unless you cart your stuff, in which case kudos for immersive gameplay).

As always constructive criticism is constructive.

Edit : To be specific, I was referring to :
[quote="JohnCarver]Considering we are looking for solutions that are an improvement to the current insta-travel to boston mechanic in place now I see very little wrong with this suggestion.[/quote]

And what I was trying to point out was that the guild vault idea might interfere with whatever plans they might have for, as JC puts it, "insta-travel to boston". As such it'll definetly need tweaks to be in line with whatever the final implementation of the "insta-travel to boston" mechanic might be.
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Re: Town public vault

Postby Dallane » Sat Sep 13, 2014 5:10 pm

lachlaan wrote:And what I was trying to point out was that the guild vault idea might interfere with whatever plans they might have for,


Aight people no more posting ideas of previously mentioned ideas. Per lachlaan we will interfere with development.
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Re: Town public vault

Postby lachlaan » Sat Sep 13, 2014 5:30 pm

Dallane wrote:Aight people no more posting ideas of previously mentioned ideas. Per lachlaan we will interfere with development.


That was exactly what my initial post meant, thank you for summing that up for the people that don't have the time to read through my paragraphless walls of text. Everyone stop with the ideas! This is sensitive business here guys.

lachlaan wrote:Maybe with a few tweaks


^ Means specifically to not pursue it further, i'm just sayin, i'm liek srs guise.

But enough feeding the troll :P Perhaps I worded the first feedback wrong, sorry if I was too harsh. it'd make life easier for everyone, I know I could definetly use something like that to stop me messing up my storage from laziness to walk over to the proper container :D
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Re: Town public vault

Postby KruskDaMangled » Sat Sep 13, 2014 6:39 pm

Shared inventory over such a large area? No, no I do not think we are getting that. Even if it is based on a building that can be broken/stolen from.

Now, a "Rabbit in a (Witches) Hat" mechanic, for witches, that allows transfer of X amount of stuff at Y magical cost, yes, that might be fun. Maybe you would occasionally make a "mistake" and not pull what was initially put in the Hat/Hat A, out of Hat B or the original Hat, also Fun. So you might have a chance of pulling a bear or snake instead of a perfectly innocent vegetable or bunny rabbit.

Or maybe the bunny rabbit could turn into a march hare?
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