Trenial wrote:Cannons are the ticket, enough with the guile beging mechanic requests. You want in, blast your way in, you want to rearrange your town? Blast it down.
Cannons should also be a thing that is tempermental as hazardous. Make sure you construct it with materials you know to be pure kids! Wouldn't want it to explode and KO your character during a siege now, would you? I would also think that character skills and prof would be relevant. It would be relatively safe most of the time, but not safe enough to you know, stand next to without being made by a character who knew what they were doing. And you wouldn't know except maybe in a broad way which it was.
The way you would know something was wrong would be when it exploded or cracked because of errors in the construction process.
Also, dubious and comical Log Cannons. Which would be kind of bad, but cheaper. All you would really need would be probably one of several kinds of trees, and some banding (probably 8-9 Iron bars).
Oh, and cannonballs. Probably for this kind the crude, stone ones just to reserve the "good ones" for the real cannon more than anything.
It would be somewhat usable against low tier walls, but pretty bad against any real wall. (It's wooden, it shoots rocks. Of course it's bad.
You could also have an element of risk with all cannons (and hey why not muskets?) by being able to voluntarily put in more powder. At some point with even the best cannon or gun, it's clearly a bad idea and setting off a bomb in your hand/next to you, but between that and a "sensible" load (which would not be specified upon introduction of cannons, but rather figured out through comical explosions) you could gamble a little and make more progress. Milder generic failures or ones caused by low amounts of increased powder would damage or disable the cannon. Bigger ones would KO everyone for a fair distance around the cannon/do a lot of damage, and totally destroy the cannon.