Perenial Philosophy

Forum for suggesting changes to Salem.

Perenial Philosophy

Postby Frakked » Thu Sep 11, 2014 1:13 am

When is this profieciecy/stat going to join the rest in terms of leveling?

Everything else- I fill the bar to green... which ever stat I choose '+' raises 2...and all others that have filled bars raise by 1... but not Perennial Philosophy.

Reverse... increasing Perennial Philosophy only increases by 1 no matter way... and nothing else.

Wondering if it's not time to fix this?

I always thought it a bug before... but as Devs raise us to higher and higher stat levels to earn skills... the chore is more grindy than odious that it was.

What was the reason for separating out this stat in the first place... beyond 'just because you could'?
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Re: Perenial Philosophy

Postby JohnCarver » Thu Sep 11, 2014 1:18 am

Working as intended. It is the skill that will be most reliant for witches and as such will be the most difficult to raise.
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Re: Perenial Philosophy

Postby RonPaulFTW » Thu Sep 11, 2014 1:28 am

JohnCarver wrote:Working as intended. It is the skill that will be most reliant for witches and as such will be the most difficult to raise.


Dehydrated Roses FTW!
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Re: Perenial Philosophy

Postby Thor » Thu Sep 11, 2014 2:03 am

Moar grind *****!!
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Re: Perenial Philosophy

Postby ImpalerWrG » Thu Sep 11, 2014 2:42 am

JohnCarver wrote:Working as intended. It is the skill that will be most reliant for witches and as such will be the most difficult to raise.


As I always suspected, but like I said rename it something that makes that more obvious to us that it's a special proficiency, I like the name "Hocus Pocus"

Also I presume a bunch of the current skills that are dependent on it now will get moved elsewhere, I can't really see how Witches have the secrets of Windmill Theory, sewing pockets or Constitution writing. It's currently just holding a hodgepodge of higher level content right now in what looks like an attempt to give it some purpose for existing in the absence of thouse long awaited witches.

Starting a new player at just 1 in this proficiency might also help to emphasis that it is super-natural.
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Re: Perenial Philosophy

Postby Dallane » Thu Sep 11, 2014 2:50 am

Frakked wrote:When is this profieciecy/stat going to join the rest in terms of leveling?

Everything else- I fill the bar to green... which ever stat I choose '+' raises 2...and all others that have filled bars raise by 1... but not Perennial Philosophy.

Reverse... increasing Perennial Philosophy only increases by 1 no matter way... and nothing else.

Wondering if it's not time to fix this?

I always thought it a bug before... but as Devs raise us to higher and higher stat levels to earn skills... the chore is more grindy than odious that it was.

What was the reason for separating out this stat in the first place... beyond 'just because you could'?


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Re: Perenial Philosophy

Postby Frakked » Thu Sep 11, 2014 3:22 am

JohnCarver wrote:Working as intended. It is the skill that will be most reliant for witches and as such will be the most difficult to raise.


For becoming one (or a warlock?) or resisting their influence?
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Re: Perenial Philosophy

Postby ImpalerWrG » Thu Sep 11, 2014 4:05 am

Frakked wrote:For becoming one (or a warlock?) or resisting their influence?


Who said anything about warlock, if you didn't get a female character no witchcraft for you!

I'm sure his Majesty will be offering sex changes for a small fee ¦]
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Re: Perenial Philosophy

Postby DarkNacht » Thu Sep 11, 2014 4:14 am

ImpalerWrG wrote:
Frakked wrote:For becoming one (or a warlock?) or resisting their influence?


Who said anything about warlock, if you didn't get a female character no witchcraft for you!

I'm sure his Majesty will be offering sex changes for a small fee ¦]

Seatribe use to sell one in the store, I'm sure it could be brought back.
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Re: Perenial Philosophy

Postby Lusewing » Thu Sep 11, 2014 9:29 am

Witchs are not female exculsive in history or present day.
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